THE 5E GUIDE TO SEX
1
TABLE OF CONTENTS
Part One: Sex 2
Getting Laid 2
Hooking Up 2
The Dirty Deed 3
Pregnancy 5
Terminating Pregnancy 5
Gestation and Birth 5
Part Two: Sexual Characters 7
Sex Among Races 7
Aaracockra 7
Aasimar 7
Dragonborn 7
Dwarf 7
Elf 7
Firbolg 7
Genasi 7
Goblinoid 7
Goliath 7
Gnome 8
Half-elf 8
Half-orc 8
Halfling 8
Human 8
Kenku 8
Kobold 8
Lizardfolk 8
Orc 8
Tabaxi 8
Tiefling 8
Triton 9
Yuan-ti Pureblood 9
Sex Among Classes 9
Barbarian 9
Bard 9
Cleric 9
Druid 9
Fighter 10
Monk 10
Paladin 10
Ranger 10
Rogue 10
Sorcerer 10
Warlock 11
Wizard 11
Other Characteristics 11
New Background: Courtesan 11
Sexual Fetishes 12
Part Three: Sexual Items 13
Mundane Items 13
Adventuring Equipment 13
Sexual Services 14
Magical Items 14
Part Four: Sexual Magic 19
Part Five: Sexual Monsters 22
Alraune 22
Demon: zeroa (tentacle demon) 24
Nymph 25
Philotes 26
Malcanthet, Queen of the Succubi 28
Appendix: The Bard’s Checklist 30
2
PART ONE: SEX
GETTING LAID
A character looking to get laid in Dungeons & Dragons
can use the following systems to hook up with someone,
perform the deed…and then deal with the
consequences.
While real-life was used as a touchstone for most of
the rules in this document, the main goal was ease of
play and fun. The author fully believes that D&D is not
and was never intended to be a Real Life Simulator.
HOOKING UP
Attempting to seduce an NPC is a Deception,
Performance, or Persuasion check (player’s choice). The
base DC to seduce an NPC for sex is calculated using
their ability scores, as follows:
Base Seduction DC = 15 + Strength or Dexterity
modifier (DM’s choice) + Charisma modifier
For example, a typical human (10 in every ability) has
a seduction DC of 15. A character with 17 Strength and
8 Charisma has a Seduction DC of 17. This DC is meant
to represent the fact that the more desirable a person is
(represented by a combination of their physical
appearance and personal magnetism), the higher
standards they tend to have concerning the people they
get in bed with.
The base DC presented above is then modified
according to the NPC’s sexual orientation, presented on
the table below. The DM can choose the NPC’s
orientation or determine it randomly, at their discretion.
This formula presumes that the NPC is themselves
amenable to getting laid, though not necessarily by the
player character making the check, and must be wined
and dined over the course of 1d4 hours. A particularly
horny NPC might decide to lower his or her standards,
which grants advantage on the seduction check.
Conversely, an NPC might not be looking for any sex at
all, which imposes disadvantage. An NPC may also
simply choose to want or not want to have sex, in which
case no roll is required: the seduction simply
automatically succeeds or fails, as appropriate.
Fucking Legends. Legendary creatures are a cut above
the rest, and they know it. A creature that possesses
legendary actions adds its proficiency bonus to both its
seduction DC and satisfaction DC (see below)
Multiple Partners. It is possible to seduce multiple
NPCs to get a threesome or foursome or more going.
You must seduce each NPC separately. Further, the DM
may rule that previously-seduced NPC may have been
looking for something more private, and require new
seduction checks for them for each new partner.
YOURE NOT MY TYPE
Certain NPCs cannot be seduced for various reasons, as
outlined below. Any attempt to seduce these NPCs
automatically fails by default, though the DM can feel
free to ignore this limitation for his particularly gross
campaigns if he wants.
Animal Intelligence. A creature of the beast type, or
any other creature without any sapience (subject to DM
discretion) can’t be seduced, no matter how hard you
try and even if you’re a druid.
Asexual. If the DM wants, each time he rolls a d20 to
determine an NPC’s sexual orientation, he can also roll
another d20. If both d20s result in a natural 20, then the
NPC is asexual they lack a desire for sex altogether,
and as such can’t be seduced.
Orientation. As outlined on the table below, some
NPCs are completely heterosexual or homosexual; as a
result, attempts to seduce them by the conflicting sex
automatically fail.
Youth. An NPC who is not an adult by the physical
standards of his or her race can’t be seduced, you sicko.
NPC SEXUAL ORIENTATION
d20
Orientation
Base DC Modifier
1-6
Exclusively heterosexual
Will not have sex with someone of the same sex
7-10
Generally heterosexual
+5 if the seducer is of the same sex
11-13
Usually heterosexual
+2 if the seducer is of the same sex
14-15
Bisexual
No modifier
16-17
Usually homosexual
+2 if the seducer is of a different sex
18-19
Generally homosexual
+5 if the seducer is of a different sex
20
Exclusively homosexual
Will not have sex with someone of the opposing sex
3
THE DIRTY DEED
You can have sex for a number of minutes equal to your
Constitution score minus 5. Since most humans have a
Constitution of 10, this means that on average they last 5
minutes in bed. This refers only to the act of sex itself,
not to any foreplay (see below).
At the end of sex, you make a satisfaction check by
rolling a d20 and adding the number of minutes that the
sex lasted for above 5 minutes (+1 for six minutes, +2 for
seven minutes, and so on). If the result is equal to or
greater than your partner’s Constitution score, then
your partner was satisfied. If not, then your partner was
dissatisfied and may desire to continue having sex until
brought to satisfaction.
If having sex with more than one NPC, you make a
separate satisfaction check for each one.
Satisfied or Dissatisfied. An NPC who has been
satisfied with sex is likely to be friendly to you in the
future, though there is no mechanical benefit. Likewise,
a partner who you fail to satisfy might be unfriendly,
but again there is no mechanical distinction drawn.
Very Dissatisfied. If you fail a Satisfaction check by 5
or more, then the NPC was very dissatisfied. Their
sexual partner has disadvantage on all Persuasion
checks made against them for the next 1d4+1 days.
Very Satisfied. If you pass a Satisfaction check by 5 or
more, then the NPC was very satisfied. Their sexual
partner has advantage on all Persuasion checks against
them for the next 1d4+1 days.
Marathon. At the end of an act of sex, you can choose
to forgo making a satisfaction check. If you do, you have
sex for another length of time equal to your Constitution
score minus 5. You may repeat this any number of
times. Once you decide to stop forgoing the satisfaction
check, you add the total amount of minutes above 5
minutes for each act of sex and add that result to your
d20 roll.
Keeping going like this is exhausting, however. Each
character having sex must make a DC 15 Constitution
saving throw for each act of sex in an hour after the first;
on a failure, the character gains a level of exhaustion.
Size Issues. If your sexual partner is two or more size
categories larger or smaller than you, you have
disadvantage on checks to satisfy them. Further, it is
impossible for a male creature to physically penetrate a
creature that is two size categories or more smaller than
him without also causing great damage (1d4
bludgeoning damage per round of sex for each step of
size category difference), and even creatures one size
category smaller than them are at risk for each minute
of penetrative sex a larger male has with a smaller
creature, that creature must make a DC 15 Constitution
saving throw or gain 1 level of exhaustion.
TECHNICAL DETAILS
The following applies to any creature while he or she is
having sex:
You are grappled while having sex. Depending on
how you are having sex, you may additionally be
prone, restrained, or both. You can escape sex like
you would any other grapple; your partner(s) can
choose to not contest your escape attempt if they also
wish to stop having sex.
You can’t concentrate on spells while having sex,
unless the spell is being used directly for sex (such as
the sexual application of Evard’s black tentacles, as
described later in this document)
FOREPLAY
Foreplay takes a number of different forms depending
upon the person or persons involved in sex. Whatever
gets you off is not this author’s concern, only its
mechanical effect: for each 10 minutes of foreplay
conducted before actually having sex, add +1 to your
Satisfaction roll.
However, foreplay is by nature enticing. For each 10
minutes of foreplay after the first, everyone involved must
make a Wisdom saving throw (DC 15). Failure indicates
that the person just got too horny and jumped the bones
of the other partner(s); sex begins then as the others got
swept up in the moment.
You can’t concentrate on spells during foreplay,
except as outlined above.
A QUICK FUCK
The above rules presume that you’re trying to make sex
last as long as your stamina allows; however, sometimes
you may only want to get off as fast as possible. A quick
fuck takes a number of rounds equal to twice your
Constitution score. Your partner is satisfied if this is
equal to or greater than twice his or her Constitution
score. It is not possible to leave someone very satisfied
or very dissatisfied through this method. Similarly, since
the entire point of a quick fuck is to get off quickly, you
cannot perform foreplay.
Quick fucking is just a kind of sex, so doing it (or
doing it in combination with a more drawn out fuck) it
is subject to the normal chance of exhaustion as outlined
above, as well as preventing you from concentrating on
spells.
4
RECOMMENDED COMPATIBILITY BY RACE
Aaracokra
Aasimar
Celestial (any)
Centaur
Dragon (any)
Dwarf
Elf
Fey (any)
Fiend (any)
Firbolg
Genie (any)
Giant (any)
Goblinoid (any)
Goliath
Gnoll
Half
-elf
Half
-orc
Halfling
Human
Kenku
Kobold
Lizardfolk
Merfolk
Orc
Tabaxi
Tiefling
Triton
Yuan
-ti
Aaracokra
Y
N
Y
N
Y
N
N
Y
Y
N
N
N
N
N
N
N
N
N
N
Y
N
N
N
N
N
N
N
N
Aasimar
N
Y
Y
N
Y
Y
Y
N
Y
N
N
Y
N
N
N
Y
Y
Y
Y
N
N
N
N
Y
N
Y
N
N
Celestial (any)
Y
Y
Y
Y
Y
Y
Y
N
N
Y
N
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Centaur
N
N
Y
Y
Y
N
Y
Y
Y
N
Y
N
N
N
N
N
N
N
Y
N
N
N
N
N
N
N
N
N
Dragon (any)
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Dragonborn
N
N
Y
N
Y
N
N
Y
Y
N
Y
N
N
N
N
N
N
N
N
N
Y
Y
N
N
N
N
N
Y
Dwarf
N
Y
Y
N
Y
Y
N
Y
Y
N
Y
Y
N
N
N
N
N
N
Y
N
N
N
N
N
Y
Y
N
N
Elf
N
Y
Y
Y
Y
N
Y
Y
Y
Y
Y
N
N
N
N
Y
Y
N
Y
N
N
N
Y
Y
Y
Y
N
N
Fey (any)
Y
N
N
Y
Y
Y
Y
Y
N
Y
N
Y
Y
Y
N
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
N
Y
Y
Fiend (any)
Y
Y
N
Y
Y
Y
Y
N
Y
Y
N
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Firbolg
N
N
Y
N
Y
N
Y
Y
Y
Y
N
Y
N
Y
N
Y
N
N
Y
N
N
N
N
N
N
N
N
N
Genasi
N
Y
N
N
Y
Y
Y
N
N
N
N
N
N
N
N
Y
Y
Y
Y
N
N
N
N
Y
N
Y
N
N
Genie (any)
N
N
N
Y
Y
Y
Y
N
N
N
Y
Y
Y
N
N
Y
Y
Y
Y
N
N
N
N
Y
Y
N
Y
N
Giant (any)
N
Y
Y
N
Y
Y
N
Y
Y
Y
Y
Y
N
Y
N
N
Y
N
Y
N
N
N
N
Y
Y
N
N
N
Goblinoid (any)
N
N
Y
N
Y
N
N
Y
Y
N
Y
N
Y
N
N
Y
Y
Y
Y
N
Y
N
N
Y
Y
N
N
N
Goliath
N
N
Y
N
Y
N
N
Y
Y
Y
N
Y
N
Y
N
N
N
N
N
N
N
N
N
N
N
N
N
N
Gnoll
N
N
Y
N
Y
N
N
N
Y
N
N
N
N
N
Y
N
N
N
N
N
N
N
N
N
N
N
N
N
Gnome
N
N
Y
N
Y
Y
Y
Y
Y
N
Y
N
Y
N
N
Y
N
Y
Y
N
N
N
N
N
Y
Y
N
N
Half-elf
N
Y
Y
N
Y
N
Y
Y
Y
Y
Y
N
Y
N
N
Y
Y
N
Y
N
N
N
Y
Y
Y
Y
N
N
Half-orc
N
Y
Y
N
Y
N
Y
Y
Y
N
Y
Y
Y
N
N
Y
Y
N
Y
N
Y
Y
Y
Y
Y
Y
N
N
Halfling
N
Y
Y
N
Y
N
N
Y
Y
N
Y
N
Y
N
N
N
N
Y
Y
N
N
N
N
N
Y
Y
N
N
Human
N
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
N
N
Y
Y
Y
Y
N
N
N
Y
Y
Y
Y
Y
Y
Kenku
Y
N
Y
N
Y
N
N
Y
Y
N
N
N
N
N
N
N
N
N
N
Y
N
N
N
N
N
N
N
N
Kobold
N
N
Y
N
Y
N
N
Y
Y
N
N
N
Y
N
N
N
N
N
N
N
Y
Y
N
N
N
N
N
Y
Lizardfolk
N
N
Y
N
Y
N
N
Y
Y
N
N
N
N
N
N
N
N
N
N
N
Y
Y
N
N
N
N
N
Y
Merfolk
N
N
Y
N
Y
N
Y
Y
Y
N
N
N
N
N
N
Y
Y
N
Y
N
N
N
Y
N
N
N
Y
N
Orc
N
Y
Y
N
Y
N
Y
Y
Y
N
Y
Y
Y
N
N
Y
Y
N
Y
N
N
N
N
Y
Y
Y
N
N
Tabaxi
N
N
Y
N
Y
N
N
Y
Y
N
Y
N
N
N
Y
N
N
N
Y
N
N
N
N
N
Y
N
N
N
Tiefling
N
Y
Y
N
Y
Y
Y
N
Y
N
N
N
N
N
N
Y
Y
Y
Y
N
N
N
N
Y
N
Y
N
N
Triton
N
N
Y
N
Y
N
N
Y
Y
N
Y
N
N
N
N
N
N
N
Y
N
N
N
Y
N
N
N
Y
N
Yuan-ti
N
N
Y
N
Y
N
N
Y
Y
N
N
N
N
N
N
N
N
N
Y
N
Y
Y
N
N
N
N
N
Y
Y: Compatible. Consult your DM to determine what race or subrace the resulting child is.
N: Not normally compatible, though magical intervention could change this.
5
RAPE
The author of this document really wished that he
didn’t have to bring this up, but knows he has to. In any
event, it is impossible to satisfy a partner whom you are
raping; your Satisfaction check automatically fails
regardless of the result. That is, even if the victim was
physically brought to orgasm, they’ll still hate your
guts. Any Charisma-based skill checks made against
them automatically fail (provided they know they are
being made by their rapist if the rapist is attempting to
use Deception to disguise themselves, for example, this
doesn’t apply) for as long after the rape as the DM feels
is appropriate (usually, forever).
PREGNANCY
Each time a player character has sex, he or she must
make a check to see if their sexual partner(s) has become
pregnant (if the PC is male) or to see if they themselves
have become pregnant (if the PC is female). This is a
Constitution check, with the following DC:
Pregnancy DC = 15 the character’s Constitution
modifier
So, for example, a character with a Constitution of 10
has a pregnancy DC of 15; one with a Constitution of 15
has a pregnancy DC of 13. In other words, healthier
characters are more likely to impregnate or become
pregnant, as relevant.
Two (or more) NPCs that have had sex don’t have to
make this check the DM can simply decide whether or
not they become pregnant as a matter of dramatic
convenience. If the DM decides to leave it up to chance
anyway, the NPC with the lower Constitution is the one
that makes it. Likewise, if two player characters had sex,
the check is made by the player character with the lower
Constitution. In the event of a tie, randomly determine
which player makes the check.
PREGNANCY COMPLICATIONS
There are certain circumstances under which pregnancy
is difficult or impossible, as outlined below.
Compatibility. Some races can’t impregnate other
races. The table on the previous page presents the
recommended possible racial combinations. A Dungeon
Master may change these to fit his or her campaign at
his or her discretion, however.
Fertility. Some races are more or less fertile than
others, and as such have advantage or disadvantage on
their pregnancy checks. See Part Two: Character
Features to see which races this applies to.
Homosexual Sex. Without some serious magical
intervention, sex between two (or more) members of the
same sex can’t result in pregnancy.
Past Your Prime. A woman who is over half the
average maximum age for her race can’t become
pregnant, though there are some exceptions to this
(dragons, for example, remain fertile for nearly their
entire lives). A man who is over half the average
maximum age of his race has disadvantage on all
pregnancy checks.
PREVENTING PREGNANCY
In theory, pregnancy is as simple to prevent as not
having penetrative sex, though in practice it’s easy to
get caught up in the moment. The easiest method of
preventing pregnancy is for a man to pull out before he
orgasms, though this is not as effective as one might
hope.
When you would make a pregnancy check, you can
say that you pulled out (if your character is male), or
had your partner pull out (if your character is female).
Doing so imposes disadvantage on the pregnancy
check.
TERMINATING PREGNANCY
Sometimes pregnancy can’t be prevented for one reason
or another; in that case, it can instead be terminated. A
pregnancy can also be lost due to violence or trauma.
Medical Abortion. A successful DC 15 Medicine
check can be used to terminate a pregnancy through
invasive means. This deals 1d4 damage to the woman
carrying the child. The damage is doubled if the
character making the Medicine check isn’t proficient
with Wisdom (Medicine).
Trauma. A pregnant woman who is at ½ or less her
maximum hit points must make a DC 15 Constitution
saving throw each time she takes damage; on a failure,
she has miscarried.
Necrotic Damage. Necrotic damage is the antithesis of
life, and new life is very fragile indeed. Any time a
pregnant woman takes any amount of necrotic damage,
she must make a DC 15 Constitution saving throw.
Failure terminates the fetus.
GESTATION AND BIRTH
Different races in D&D gestate for different lengths of
time, as shown in the table to the right. This table also
shows the average number of children born to a mother
“My Hips Are Moving On Their Own!”
An unfortunately common trope in sexual literature is the idea
that a rapist might be so good at sex that the person he or she
is raping will actually enjoy it. The author thoroughly
discourages this line of thinking for reasons that should be
obvious; however, some players may prefer to play a game
where this is possible. If you want to, you’re a sick person, but
here’s the variant rule: if you roll a natural 20 on your
satisfaction check, then you ignore the normal rule that you
can’t satisfy a person you are raping and resolve the
satisfaction check normally.
6
(or eggs laid by a mother, for egg-laying races).
Numbers higher or lower than this are possible, but rare
and subject to DM fiat (for example, twins comprise
about 15% of human births in the real world).
BIRTH
At the end of a woman’s gestation period, she goes into
labor. The labor lasts for 4d6 hours. Labor is immensely
tiring; after just 1 hour in labor a woman gains 2 levels
of exhaustion. For every 6 hours she is in labor, she
must make a DC 10 Constitution saving throw. On a
failure, she gains another level of exhaustion. For each
6-hour period, however, a character other than the
mother can make a DC 15 Medicine check; if successful
then the mother does not suffer a level of exhaustion. At
the end of labor, the mother gives birth. Ta-da~!
Races that lay eggs instead go into labor halfway
through their total gestation (indicated on the Gestation
Length and Number of Offspring table), and their labor
lasts only ½ as long (without modifying how often they
might gain a level of exhaustion laying eggs is,
biologically, safer for the mother). At the end of their
labor, the egg or eggs are laid, with the fetus continuing
to develop inside the egg for the remainder of the
pregnancy, hatching at the end.
A woman can’t become pregnant for 1d2 months after
she has given birth (or laid eggs, as appropriate for the
race).
The sex of a fetus is technically determined at
conception, although physically it takes a little while
before fetuses begins to differentiate into male or
female, and further most races won’t actually know the
sex of their child until the child is actually born. To
randomly determine the sex of the child, roll a d%. On a
result of 01-49, the child is male; on a result of 50-100,
the child is female.
GESTATION LENGTH AND NUMBER OF OFFSPRING
Race
Gestation
Number (average)
Aaracokra*
2 months
2d3 eggs
Aasimar
11 months
1 child
Celestial (any)
Varies**
Varies**
Centaur
10 months
1 child
Dragon (any)*
12 months
2d4 eggs
Dragonborn*
5 months
1d3 eggs
Dwarf
12 months
1 child
Elf
24 months
1 child
Fey (any)
Varies**
Varies**
Fiend (any)
Varies**
Varies**
Firbolg
20 months
1 child
Genasi
11 months
1 child
Genie (any)
Varies**
Varies**
Giant (any)
18 months
1 child
Goblinoid (any)
5 months
2d3 children
Goliath
10 months
1 child
Gnoll
6 months
2d3 children
Gnome
13 months
1 child
Half-elf
11 months
1 child
Half-orc
7 months
1d3 children
Halfling
9 months
1d2 children
Human
9 months
1 child
Kenku*
4 months
2d3 eggs
Kobold*
4 months
2d4 eggs
Lizardfolk*
6 months
2d3 eggs
Merfolk
9 months
1d2 children
Orc
6 months
2d2 children
Tabaxi
6 months
1d2 children
Tiefling
11 months
1 child
Triton
9 months
1 child
Yuan-ti pureblood*
9 months
1d3 eggs
*These races hatch from eggs
** Dungeon Master fiat
7
PART TWO: SEXUAL CHARACTERS
The following details are added to various character
races and classes. These are in addition to standard
features, not replacements or alternates. The idea here is
to keep things simple and to not require a player to
build a mechanically inefficient character just because
he or she also wants to build a sex god.
SEX AMONG RACES
The various races of Dungeons & Dragons have the
following features added to them. This section also
includes some details about their views on sex.
AARACOKRA
The avian aaracockra are not known for the sexual
prowess. In truth, most aaracokra lack much in the way
of a sex drive, viewing sex as mostly something done
for procreation, not pleasure.
Aaracokra gain no racial traits related to sex.
AASIMAR
Aasimar views on sex vary wildly from one individual
to the next; however, many aasmiar are known for their
physical beauty and force of personality that makes
them quite alluring.
Seductive. You have advantage on Charisma checks
to seduce someone
DRAGONBORN
Like aaracokra, dragonborn are not a particularly
sensual people. However, they are known for their
robustness and toughness, which do translate well in
the bedchambers.
Enduring. You have advantage on Constitution checks
made to avoid exhaustion from having sex more than
once in an hour.
DWARF
Most dwarf clans view sex as strictly for procreation
between a husband and wife. However, dwarves
thoroughly encourage a husband and wife to get it on as
often as possible, so as to increase the size of the clan
and counteract their relatively low fertility.
Enduring. You have advantage on Constitution checks
made to avoid exhaustion from having sex more than
once in an hour.
Infertile. You have disadvantage on checks to
impregnate (if male) or become pregnant (if female)
ELF
Elves are an alluring, sensual race that greatly benefits
from their long lives where matters of sex are
concerned. When one can live nearly a millennium, one
tends to pick up quite a few tricks, particularly since
elven culture is fairly permissive and lax about sexual
adventures.
Imaginative. You have advantage on Wisdom saving
throws made to endure foreplay.
Infertile. You have disadvantage on checks to
impregnate (if male) or become pregnant (if female)
FIRBOLG
The reclusive and shy firbolg don’t encounter others of
their kind outside of their immediate families very
often, meaning that despite their long lives they have no
particular kinks as a race.
Infertile. You have disadvantage on checks to
impregnate (if male) or become pregnant (if female)
GENASI
While often physically alluring, genasi have no
particular sex drives as compared to other races, being
neither particularly horny nor chaste.
Genasi gain no racial traits related to sex.
GOBLINOID
The three goblinoid races goblins, hobgoblins, and
bugbears have sex often, principally as a means of
producing children. Powerful goblinoids will often take
multiple partners as a sign of their strength and power,
but goblinoids lack style and finesse with their sex.
Fertile. You have advantage on checks to impregnate
(if male) or become pregnant (if female).
GOLIATH
Goliaths typically choose only a single partner and mate
for life, having sex only with that partner. The harsh
climes and conditions that they live in typically leave
little time for adventurous sex but on the other hand,
goliaths can keep going for a long time thanks to their
stamina.
Enduring. You have advantage on Constitution checks
made to avoid exhaustion from having sex more than
once in an hour.
Infertile. You have disadvantage on checks to
impregnate (if male) or become pregnant (if female)
8
GNOME
Gnomes enjoy sex almost recreationally. They are not
one for forming close attachments to individuals, but
rather to the community as a whole. Group sex is
common, and the gnomish love of pranks and jests is a
fundamental part of their sex lives.
Imaginative. You have advantage on Wisdom saving
throws made to endure foreplay.
HALF-ELF
Half-elves tend to view sex like either humans or elves,
depending on who raised them. Their natural charm
aids them well, although many half-elves suffer
awkward first years in spite of this: they reach puberty
later than humans and so “fall behind” their human
friends’ interest in sex, while those raised by elves
mature rapidly and desire sexual activity at a younger
age than their peers.
Seductive. You have advantage on Charisma checks
to seduce someone.
HALF-ORC
Half-orcs, like their full-blooded kin, tend to like sex
rough and are innately promiscuous. While some find
their semi-orcish appearance unattractive, there are
plenty others for whom that is their fetish which is
well rewarded once they get into bed.
Enduring. You have advantage on Constitution checks
made to avoid exhaustion from having sex more than
once in an hour.
HALFLING
Halflings don’t really need an excuse to party, and a
natural result of partying tends to be sex sooner or later.
Halflings have no particular kinks or skills beyond what
other races have, though many halflings find the idea of
sex with larger humanoids surprisingly alluring, given
how often they otherwise hate being treated by them.
Halflings gain no racial traits related to sex.
HUMAN
Human perceptions on sex run the gamut from
restrictive to permissive, depending on the time period
and culture. Particularly in the fantasy worlds of
Dungeons & Dragons, no generalizations can be made.
Humans gain no racial traits related to sex.
KENKU
Kenku almost exclusively have group sex. They have no
concept whatsoever of monogamy, and any act of sex
that two kenku begin is likely to be joined by other
kenku in the flock. Despite this, their lack of creativity
means that kenku are fairly boring and standard in bed
when left to their own devices.
Kenku gain no racial traits related to sex.
KOBOLD
In most D&D worlds, kobolds lack a sex drive
altogether. Sex is exclusively for procreation, with those
rare kobolds who do derive pleasure and thrill from it
being seen as weird at best and degenerate at worst.
Even “love” is a foreign concept to most kobolds, with
many viewing it as a sort of mental illness.
Fertile. You have advantage on checks to impregnate
(if male) or become pregnant (if female)
LIZARDFOLK
Lizardfolk are a fertile species during specific times of
the year, usually the hottest parts of summer. For the
rest of the year, they show no interest in sexual
relations. While the sex itself is fairly standard,
lizardfolk often engage in elaborate mating rituals with
one another.
Lizardfolk gain no racial traits related to sex.
ORC
To orcs, sex is a form of dominance, and sexual desire is
intertwined with feelings of superiority the longer you
can last and the more you can force to have sex with
you, the stronger you are. Powerful orcs don’t tend to
care for the gender of the person they’re having sex
with, only that they are the ones on top and dominating.
Enduring. You have advantage on Constitution checks
made to avoid exhaustion from having sex more than
once in an hour.
Fertile. You have advantage on checks to impregnate
(if male) or become pregnant (if female)
TABAXI
Driven by curiosity and a desire for new experiences,
it’s little surprise that tabaxi are sexually adventurous.
Also, cat girls. Anyway, tabaxi culture has few taboos
on sex: as long as everyone involved is a consenting
adult, they don’t care about the other details.
Imaginative. You have advantage on Wisdom saving
throws made to endure foreplay.
TIEFLING
Like aasimars, tieflings have few unifying views on sex
and sexual relations. Their physical appearance can be
darkly alluring to some, however, giving them a natural
seductiveness regardless of their own personal tastes.
Seductive. You have advantage on Charisma checks
to seduce someone
9
TRITON
Tritons enjoy bragging about their abilities, and this
includes their sexual prowess, with tritons trying to
impress one another with how long they can last and
how good they are in bed.
Enduring. You have advantage on Constitution checks
made to avoid exhaustion from having sex more than
once in an hour.
YUAN-TI PUREBLOOD
The subtle serpentine features of a yuan-ti pureblood
are incredibly alluring to some people. Yuan-ti
themselves practice sex often, having entire libraries
filled with musings on techniques and tricks. Sex is a
form of power to most yuan-ti, but yuan-ti enjoy
indulging in it for its own sake as well.
Imaginative. You have advantage on Wisdom saving
throws made to endure foreplay.
Seductive. You have advantage on Charisma checks
to seduce someone
SEX AMONG CLASSES
Each class in D&D gains two sexual abilities at 1st level,
as outlined below. No specific details about how each
class deals with sex are provided, as they vary greatly
from individual to individual.
These features are additive they do not replace any
existing features. However, you only gain the sexual
features of the first class you took levels in. If you are a
cleric and decide to multiclass into the fighter class, you
do not gain the fighter’s Prowess or Gets The Blood
Flowing features, for example.
BARBARIAN
Barbarians gain the following sexual features.
HITHER YOU COME
When you have sex, you can choose to last a number of
additional minutes equal to your rage bonus damage.
Once you use this ability a number of times equal to
your Constitution modifier, you must finish a long rest
before using it again.
TREAD THE JEWELED THRONES
You may choose to gain an additional use of Rage at the
end of an act of sex, provided you satisfied at least one
partner. If you do, your satisfied partner(s) also gain
one use of rage, which they retain until they finish a
long rest. Once you use this ability, you can’t use it
again until you finish a long rest.
BARD
Bards gain the following sexual features.
LOVE SONG
As an action, you can gain advantage on seduction
checks. Once you use this ability a number of times
equal to your Charisma modifier, you must finish a long
rest before using it again.
ROCK THE BED
You may choose to gain an inspiration die at the end of
an act of sex, provided you satisfied at least one partner
(this is an exception to the normal rule that bards can’t
grant themselves inspiration dice). If you do, your
satisfied partner(s) also gain an inspiration die. Once
you use this ability, you can’t use it again until you
finish a long rest.
CLERIC
Clerics gain the following sexual features.
ORDAINED BIRTH CONTROL
When you have sex, you may choose to impose
advantage or disadvantage on a pregnancy roll you
make. Once you use this ability a number of times equal
to your Wisdom modifier, you must finish a long rest
before using it again.
SACRED ACT
You may choose to gain advantage on Wisdom saving
throws at the end of an act of sex, provided you
satisfied at least one partner. This lasts until the end of
your next long rest. If you do, your satisfied partner(s)
gain the same benefit. Once you use this ability, you
can’t use it again until you finish a long rest.
DRUID
Druids gain the following sexual features.
BODY CONTROL
When you impregnate or become pregnant, you can
choose the sex and race of the fetus or fetuses, subject to
DM approval.
WILD STYLE
You may choose to gain one extra use of Wild Shape at
the end of each act of sex, provided you satisfied at least
one partner. If you do, your satisfied partner(s) also
gain one use of Wild Shape, at your level and Circle,
which lasts until they finish a long rest. Once you use
this ability, you can’t use it again until you finish a long
rest.
10
FIGHTER
Fighters gain the following sexual features.
PROWESS
When you have sex, you can use your Strength,
Dexterity, or Constitution score to determine how long
you can last, rather than your Constitution score. Once
you use this ability a number of times equal to your
Strength modifier, you must finish a long rest before
using it again.
GETS THE BLOOD FLOWING
You may choose to gain an additional use of Action
Surge at the end of an act of sex, provided you satisfied
at least one partner. If you do, your satisfied partner(s)
gain the same benefit until they finish a long rest. Once
you use this ability, you can’t use it again until you
finish a long rest.
MONK
Monks gain the following sexual features.
TANTRIC KNOWLEDGE
At will, each 10 minutes of foreplay grants you a +2
bonus on satisfaction checks, rather than +1 bonus.
Once you use this ability for foreplay a number of times
equal to your Wisdom modifier, you must finish a long
rest before using it again.
KAMA SUTRA
You may choose to gain 2 ki points at the end of an act
of sex, provided you satisfied at least one partner. If you
do, your satisfied partner(s) gain the same benefit until
they finish a long rest. Once you use this ability, you
can’t use it again until you finish a long rest. Characters
not of the monk class who gain ki points gain access to
Flurry of Blows, Patient Defense, and Step of the Wind
for as long as they have ki.
PALADIN
Paladins gain the following sexual features.
DEUS VULT
When making a satisfaction check, you can expend
points from your Lay on Hands pool and add them to
your satisfaction check result. Once you use this ability
a number of times equal to your Charisma modifier, you
must finish a long rest before using it again.
SEXUAL HEALING
You may choose to apply the healing or curing effects of
your Lay on Hands feature to all partners you satisfy at
the end of an act of sex (in other words, for example,
you can expend 5 points from your pool to heal everyone
you have satisfied by 5 hit points, no matter how many
people were involved). Once you use this ability, you
can’t use it again until you finish a long rest.
RANGER
Rangers gain the following sexual features.
THATS MY FETISH
At will, you may grant yourself and anyone you have
sex with advantage on Wisdom saving throws during
foreplay. Once you use this ability a number of times
equal to your Wisdom modifier, you must finish a long
rest before using it again.
RESTORATIVE FUN
You may choose to gain advantage on Constitution
saving throws at the end of an act of sex, provided you
satisfied at least one partner. This lasts until the end of
your next long rest. If you do, your satisfied partner(s)
gain the same benefit. Once you use this ability, you
can’t use it again until you finish a long rest.
ROGUE
Rogues gain the following sexual features.
ROGUISHLY CHARMING
At will, you may treat any NPC you are trying to seduce
as bisexual, regardless of their actual orientation. Once
you use this ability a number of times equal to your
Charisma modifier, you must finish a long rest before
using it again.
AGILE IN BED
You may choose to gain advantage on Dexterity saving
throws at the end of an act of sex, provided you
satisfied at least one partner. This lasts until the end of
your next long rest. If you do, your satisfied partner(s)
gain the same benefit. Once you use this ability, you
can’t use it again until you finish a long rest.
SORCERER
Sorcerers gain the following sexual features.
THE MAGIC TOUCH
When making a satisfaction check, you can expend
Sorcery Points and add them to your satisfaction check
result. Once you use this ability a number of times equal
to your Charisma modifier, you must finish a long rest
before using it again.
11
PASS IT ON
You may choose to gain access to one sorcerer cantrip
you don’t know at the end of an act of sex, provided
you satisfied at least one partner. You retain access to
this cantrip until you finish a long rest. If you gain a
cantrip in this way, your satisfied partner(s) gain the
same cantrip, using their own ability scores to
determine any spell save DCs as though they were a
sorcerer of equal level to their character level. They
retain access to this cantrip until they finish their next
long rest. Once you use this ability, you can’t use it
again until you finish a long rest.
WARLOCK
Warlocks gain the following sexual features.
TABOO
You can impregnate or become pregnant by any race,
regardless of your own race. The Dungeon Master
determines what race the resulting fetus or fetuses are.
ONE OF US
You may choose to gain an empathic link to any of your
sexual partners that you have satisfied. This empathic
link has no range, but a creature is severed from the link
if they move to another plane of existence. While it the
link is active, each person in the link knows the current
hit points and emotional state of each other person in
the link. As an action, they can impose the Blinded
condition on themselves in order to see through the eyes
of anyone else in the link. Ending this effect requires
another action. This link endures for each person in it
until he or she finishes a short or long rest.
WIZARD
Wizards gain the following sexual features.
INTELLECTUAL WOOING
When seducing a target, instead of a Deception,
Performance, or Persuasion check, you can instead roll a
d20 and add your proficiency bonus and your
Intelligence modifier.
LEARNED LOVER
After having sex, you may make use of your Arcane
Recovery feature one additional time, provided you
satisfied at least one partner. If you do, your partner(s)
also gain the benefit of Arcane Recovery for their own
class spell lists as though they were wizards. They retain
this benefit until the end of their next long rest. Once
you use this ability, you can’t use it again until you
finish a long rest.
OTHER CHARACTERISTICS
Below is a table for randomly determining sexual
fetishes for your character. In addition, a new
background is presented, the courtesan.
COURTESAN
Nobles, politicians, criminals, the common man; hell,
maybe even an orc or two. At some point in your life,
you have been with all manner of societys finest and
worst through your profession. Your profession,
whether through freedom of choice, or a cruel twist of
unfortunate events, is one that utilizes a very specific set
of skills: the art of seduction. Though your
circumstances may be unfortunate, you use them to
your advantage.
When making a character with this background ask
yourself these question: What led your character to
these circumstances? Was it a twisted and unfortunate
fate? Or was it a vocation of choice? How much do you
charge for your services? Are you self-employed, or do
you work under a pimp? Where is your place of work?
These are the questions you must consider, for they will
shape your character, at least in the beginning.
Skill Proficiencies: Persuasion, Sleight of Hand
Tool Proficiencies: Disguise kit
Languages: One standard language of your choice.
Equipment: A set of fine clothes, a purse containing 5
gp, a disguise kit, and a small gilded mirror.
HISTORY OF SERVICE
Although open to all ways of life, a courtesan has a
story behind them, that, for the most part, discerns their
own ways of living.
d4
History of Service
1
I was under the wing of royalty, always loyal to their
whims
2
I have broken so many hearts, either for gold or fun
3
I used to offer my services in a brothel
4
My services always opened even the best locked doors
FEATURE: THE OLDEST PROFESSION
Due to your history of work, you can obtain free
lodging in brothels or inns where you have conducted
business in the past. The owners of these establishments
can recommend other locations where you may be able
to obtain discounted lodging by dropping their name or
offering your services during your stay. If you
encounter past clients, you may be able to obtain
resources or other aid from them. Depending on your
relationship with any given client, this may be through
blackmail or through seduction.
12
SUGGESTED CHARACTERISTICS
d8
Personality Trait
1
I am highly flamboyant; I like to exaggerate my
movements and mannerisms
2
My speech is like a switch; I speak either very warmly or
very coldly to everyone
3
I am unafraid to get up close and personal with people
or situations
4
I keep silent about any shortcomings I may be
experiencing. I can’t stand being pitied
5
I am extremely flirtatious, even with friends
6
I prefer to leave things finished, rather than let bygones
be bygones
7
I love being the center of attention
8
I am hesitant to name my profession when asked
d6
Ideal
1
Cynicism. Everyone uses others, why should I act any
different? (Evil)
2
Sympathy. I sympathize with those who work hard but
gain little in their endeavors. (Good)
3
Pride. I love the work I do, despite what any naysayers
may call me. (Any)
4
Personal Gain. When I’m doing you a service, I’m
yours. If I’m not, I want nothing to do with you. (Chaotic)
5
Respect. My favorite climates are the ones who have
reasonable expectations and don’t stir up trouble.
(Lawful)
6
Independence. My body and soul are my own, no
matter what anyone else may say about me. (Neutral)
d6
Bond
1
I am highly skeptical when someone offers me
something without asking for anything in return.
2
I don't concern myself with the turmoil spawned from
other's problems.
3
There is someone I'm waiting for so we can live
together.
4
I know a secret about one of my clients that could cost
me my life if revealed.
5
My clients are all I have.
6
I have a child, and I would do anything for them.
d6
Flaw
1
Despite my own ability to read people, I myself am very
easily read by others.
2
If someone has some kind of debt over me, I feel
obligated to fulfill said debt no matter what.
3
I sometimes expect or wish for others would take care of
my problems.
4
Depending on the pay, I will do anything for a client.
5
I use any means I have at my disposal to complete a
goal.
6
I love presents or gifts, and cannot refuse one, even if I
know doing so is a bad idea.
SEXUAL FETISHES
A sexual fetish is a particular kink that your character
enjoys while having sex. This is a character trait similar
to a bond or flaw in that it has no mechanical effect. You
can select one or more from the table below, or
randomly determine your fetish. You can also create a
new one, since this list is hardly complete.
SEXUAL FETISHES
d20
Fetish
1
Group sex
2
Water sports/scatology
3
Cross-dressing
4
Foot worship
5
Spanking
6
Voyeurism
7
Exhibitionism
8
Sexual role-play
9
Domination/submission
10
Size difference
11
Spouse-swapping
12
Furry or scaly
13
Tickle play
14
Torture
15
Food
16
Gerontophilia (attraction to much older partners)
17
Anonymous sex
18
Interracial
19
Consensual sex in the missionary position with
the lights off between a married man and woman
for the purpose of procreation
20
Floor tiles
13
PART THREE: SEXUAL ITEMS
The following mundane and magical items are added to
Dungeons & Dragons in a sexual campaign.
MUNDANE ITEMS
The following new items are added to a sexual game.
ADVENTURING EQUIPMENT
These items are generally available to anyone who
wants to buy them in most towns in D&D.
Aphrodisiac. There are a great many different kinds
of supposed aphrodisiacs available in the world, but
most of them have little if any real effect. The
aphrodisiac listed here is one that actually works; it
takes the form of a vial of liquid. For one after hour
consuming it, the imbiber is automatically satisfied at
the end of an act of sex, with no satisfaction check
required. A satisfaction check can still be attempted to
see if the imbiber is left very satisfied, but a result of
“very dissatisfied” is impossible. If the imbiber is raped,
however, the rapist is still considered to have failed his
or her satisfaction check.
Birthing Kit. This specialized kit is similar to a
healer’s kit, but it contains items designed for midwives
to help a mother give birth. It grants advantage on
Wisdom (Medicine) checks specifically related to
childbirth. It is exhausted after 10 uses.
Chastity Belt. A leather belt with a metal codpiece
that fits over the wearer’s gentiles and includes a lock in
the front. It comes in either male or female variety.
Opening the lock requires a DC 15 Dexterity check,
while breaking it requires a DC 15 Strength check.
Otherwise, as long as the chastity belt is worn, it is
impossible for the wearer to be satisfied during sex.
Condom. Condoms have been around since ancient
times; they were usually made from parts of an animal
such as a goat or cow. They were not as effective as
modern versions, however. If a condom is worn during
sex, instead of rolling a d20 on the pregnancy check, roll
3d20 and take the lowest result.
Cassil. Cassil is a small shrub similar to a mustard
plant found in the Forgotten Realms; similar herbs may
or may not exist in other campaign settings. Its seeds are
ground into a fine, tasteless powder that suppresses
male fertility. Men who want to avoid fathering
children use this herb. A male humanoid who eats
about a teaspoon of cassil is rendered infertile for a
period of 3d4 days, although it requires about an hour
before the herb takes effect.
Stories abound of disloyal courtiers dosing their lords
in order to prevent conception of an heir. Using either
the Medicine or Nature skills, the effects can be detected
with a DC 15 check and countered with a DC 20 check.
ADVENTURING EQUIPMENT
Item
Cost
Weight
Aphrodisiac (per dose)
50 gp
Birthing kit
5 gp
1 lb.
Chastity belt
20 gp
2 lb.
Condom
1 sp
Desensitizing oil, vial
10 gp
Herbs
Cassil (per dose)
1 gp
Nararoot (per dose)
2 sp
Sensitizing oil, vial
10 gp
Sex toys
Ball gag
1 gp
½ lb.
Clamp
1 gp.
¼ lb.
Collar, leather
1 gp
1 lb.
Collar, metal
10 gp
2 lb.
Dildo, wooden
2 sp
1 lb.
Dildo, glass
1 gp
2 lb.
Dildo, metal
2 gp
3 lb.
Hood
5 sp
¼ lb.
Mask, leather
5 gp
Mask, metal
20 gp
10 lb.
Paddle, wooden
4 sp
2 lb.
Paddle, leather
6 sp
2 lb.
Paddle, metal
10 sp
4 lb.
Riding crop, rattan
1 sp
Riding crop, leather
7 sp
1 lb.
Whip, flogger
5 sp
1 lb.
Whip, bull
1 gp
2 lb.
Desensitizing Oil. This oil can be rubbed over a male
or female genitalia. Each vial contains enough oil for 3
doses. It reduces sensitivity and sexual stimulation for
one hour. During this time, you can have sex for a
number of minutes equal to your Constitution score,
rather than your Constitution score minus 5. If you have
the Enduring racial trait, you can instead have sex for a
number of minutes equal to his or her Constitution
score +5.
While under the effects of desensitizing oil, you can’t
have a quick fuck. Additionally, the DC to satisfy
someone who is under the effects of desensitizing oil is
increased by 5.
Nararoot. Nararoot is a black, woody tuber with a
licorice-like flavor, found in the Forgotten Realms.
Shavings steeped in hot water make a strong tea that
renders a woman infertile for d4+2 days. Chewed raw,
14
the root tastes unpleasant, but the effects are more
potent, lasting 2d4+4 days. Women who do not wish to
become pregnant use nararoot. Using either the
Medicine or Nature skills, the effects can be detected
with a DC 15 check and countered with a DC 20 check.
Sensitizing Oil. One dose of this oil rubbed into the
genitals increasing sensitivity and sexual stimulation.
While under its effects, you can have sex for a number
of minutes equal to your Constitution score minus 10
(minimum 1 minute). If you have the Enduring racial
trait, you can instead have sex for a number of minutes
equal to your Constitution score minus 5. However, the
DC to satisfy someone who is under the effects of
sensitizing oil is decreased by 5.
Sex Toys. What gets you off is not this author’s
concern. However, using sex toys during foreplay lets
you add +2 to your satisfaction checks per 10 minutes of
foreplay, rather than +1. Multiple sex toys do not
provide a stacking bonus.
Additionally, the following standard equipment can
be used as sex toys: candle, chain, manacles, rope
(hempen or silk), and sealing wax.
Some sex toys impose specific rules, as well:
Ball gag. While wearing a ball gag, you can’t speak
and thus can’t cast spells with verbal components.
Clamp. While wearing a clamp, you have
disadvantage on concentration checks.
Dildo. While a dildo is inserted inside of you, you
have disadvantage on concentration checks. A dildo can
also be used as an improvised weapon with the same
statistics as a club, except it only deals 1d4 bludgeoning
damage.
Hood. You are blinded for as long as you are wearing
a hood.
Paddle. A paddle can be used as an improvised
weapon with the same statistics as a club.
Riding crop. A riding crop can be used as an
improvised weapon with the same statistics as a club,
except that it deals only 1d4 bludgeoning damage.
Whip. A flogger or bullwhip can be used as an
improvised weapon with the same statistics as a whip,
except that a bullwhip lacks the reach property.
SEXUAL SERVICES
The following are additional services available to player
characters in a sexual game.
Brothel Stay. A brothel (also called a bordello, a
gentleman’s club, a whorehouse, or a number of other
epithets) is a place where both room and prostitute are
provided on an hourly basis. Poor brothel rooms have
little more than four walls, a door, and a sleeping mat,
while classy brothels might include luxurious beds,
baths, incense, and even food and drink, doubling as an
inn if you pay the fee.
Escort. An escort is a companion who accompanies a
person to social functions. In addition to looking good,
escorts are often well versed in the arts of conversation
SEXUAL SERVICES
Service
Cost
Brothel stay (per hour)
Poor
5 cp
Common
5 sp
Classy
5 gp
Escort (per hour)
1 gp
Masseuse (per session)
2 sp
Happy ending
1 gp
Prostitute (per hour)
Poor
2 cp
Common
2 sp
Classy
2 gp
and diplomacy. Strictly speaking an escort is not a
prostitute, but many escorts are willing to include sex as
part of the evening’s tasks if properly seduced (at
double the normal cost). It is expected that the buyer of
the escort’s time will also pay for any fees or meals the
escort eats. Escorts will use the Help action on any
Deception, Insight, or Persuasion check their buyer
makes.
Masseuse. A masseuse is someone trained in the art of
giving massages for health, relaxation, or eroticism. A
talented masseur can knead tired muscles and rub
fragrant, relaxing oils into the skin. This is a sensual, not
sexual, activity…but many massage parlors have a
tradition of a “happy ending” whereby sex may be
bought for an additional fee. A massage session takes
one hour. At the end of the hour, you lose 1 level of
exhaustion. You may benefit from a massage only once
per long rest in this way.
Prostitute. A lady (or man) of the evening who woos
passersby for sexual favors in exchange for money.
Most prostitutes claim a street corner, alleyway, dock,
or other location as his or her “turf” and fights with
others to find the best location. A prostitute will
perform sex where asked, usually behind buildings, in
alleys, or in the backs of a wagon. Many prostitutes
have a pimp to whom they give some or all of their take
for the night.
MAGICAL ITEMS
The following new magic items are added to a sexual
game.
AMULET OF FLUIDITY
Wondrous item, rare (requires attunement)
While wearing this amulet, you may change your sex as
an action to male, female, both, or neither. Changing sex
in this way has no impact on your sexual preferences.
You can impregnate or become pregnant as normal for
15
your current sex. If you become pregnant, you can’t
change your sex until either the fetus is terminated or
you give birth.
ARTIFICIAL WOMB
Wondrous item, legendary
This thick glass bottle is two feet on a side and filled
with a gelatinous liquid. Placing 1 ounce of blood into
the liquid causes it to, for lack of a better term, become
pregnant, producing a single fetus, which takes as long
to gestate as is normal for its race. A single person can
use just his or her own blood to, in essence, produce a
clone, although the baby has none of the memories or
personality of its lone parent. Alternatively, two or
more people can contribute blood to the artificial womb
to produce a child that is a mix of all the contributors. In
this way, a child can have more than two biological
parents, and can even be the product of races that
would normally be incompatible
The Dungeon Master determines the specific race and
sex of the resulting fetus, but it is otherwise always a
perfectly normal and healthy example of its kind.
Once the fetus has finished gestating, liquid inside of
the artificial womb disappears (thereby ensuring that the
new baby doesn’t drown). It reappears after 1 week, at
which point the artificial womb can be used again.
BIKINI ARMOR, +1, +2, OR +3
Armor (light, medium, or heavy), rare (+1), very rare (+2), or
legendary (+3)
This armor reveals significant portions of its wearer’s
body, including the thighs, arms, most or all of the
chest, most of the buttocks, and most or all of the navel
and back. Nevertheless, the armor not only functions
normally, but indeed grants a bonus to AC. The bonus
is determined by its rarity.
Additionally, you have a bonus to seduction checks
while wearing this armor. The bonus is likewise
determined by the armor’s rarity.
BOOK OF EROTIC FANTASY
Wondrous item, artifact (requires attunement)
This book is bound in soft felt and decorated with
sexual images. It is held closed by an attached silken
scarf, but any creature may untie the scarf to read the
Book of Erotic Fantasy’s contents; the book audibly sighs
enticingly when this happens. Contained inside is an
illustrated treatise of sensuality and sexuality
unequalled in the entire multiverse. Once the book is
opened, the attuned creature must spend 80 hours
reading and studying the book to digest its contents and
gain its benefits. Other creatures that peruse the book’s
open pages can read the text and observe the
illustrations but glean no deeper meaning and reap no
benefits.
Benefits gained by the Book of Erotic Fantasy last only
as long as you strive to lead a sexually free lifestyle
(though the book does not require you to change your
sexual preferences). If you go 10 days without having
consensual sex, you lose all benefits granted by the
book.
Random Properties. The Book of Erotic Fantasy has the
following random properties:
2 minor beneficial properties
1 major beneficial property
1 minor detrimental property
Ability Score Increase. After you spend the requisite
amount of time reading and studying the book, your
choice of Charisma or Constitution increases by 2, then
the ability score you didn’t choose increases by 1.
Sexual Prowess. Once you’ve read and studied the
book, any time you have sex thereafter, your partner or
partners are never dissatisfied nor extremely
dissatisfied. You still roll to see if your partner(s) are
extremely satisfied. You gain a bonus to this roll equal
to your Charisma modifier. Furthermore, you have
advantage on Wisdom saving throws made to endure
foreplay.
Body Mastery. Once you’ve read and studied the
book, you gain mastery over your reproductive system.
When you would make a pregnancy check, you can
choose to have that check be automatically successful or
unsuccessful.
Fawning Loyalty. Once you’ve read and studied the
book, any sexual partner you leave extremely satisfied is
charmed by you. The charm effect lasts for a year and a
day.
Destroying the Book. The Book of Erotic Fantasy can be
infected by a red slaad’s egg and a blue slaad’s chaos
phage (it has a +11 bonus to Constitution saves for this
purpose). This infection lasts for 7 days. While this will
not result in the book transforming into a slaad nor the
birth of a slaad tadpole, the infected book can then be
taken to the Clockwork Nirvana of Mechanus and
brought before Primus, the One and the Prime, who can
then destroy the infected book.
CONDOM OF CERTAINTY
Wondrous item, rare
While wearing this condom, any pregnancy check you
would make fails automatically. The condom is
reusable, though it is advised you wash it between uses.
Curse. There is a 10% chance that a condom of certainty
is cursed. A cursed condom of certainty instead has any
pregnancy check you would make while wearing the
condom succeed automatically, provided that you are
otherwise compatible with your sexual partner(s).
16
CUPIDS CHAOTIC ARROW
Ammunition (arrow), artifact (requires attunement)
This arrow is red in coloration, with brighter scarlet
fletching and a head shaped like a heart. Cupid’s chaotic
arrow can be fired like a normal arrow, however unlike
normal arrows it is not destroyed after its use, but rather
returns to its owner’s hand.
Cupid’ chaotic arrow has a number of different effects,
as follows.
Random Properties. Cupid’s chaotic arrow has the
following random properties.
1 minor beneficial properties
1 minor detrimental property
Attack bonus. You have a +3 bonus to attack rolls
with Cupid’s chaotic arrow. However, the arrow deals no
damage to a creature it strikes.
Random Effect. Once you hit with the arrow, it has a
random effect, as determined by the table on the
following column. All saving throws are made against a
DC of 17.
Destroying the Arrow. The arrow can only be
destroyed by a god or goddess of love. They are fairly
unlikely to do so, however, as most enjoy the chaos that
the arrow creates.
DETACHABLE PENIS
Wondrous item, rare
As an action, you can place this dildo against the clitoris
of a woman and speak a command word to have it meld
to the woman, becoming a flesh-and-blood, perpetually
erect penis of appropriate size to the woman it has
attached to. The woman can thereafter use the penis
exactly as though she had one naturally, albeit with no
chance of the woman impregnating another woman.
The detachable penis does not cover the vagina and as
such the woman can still be penetrated and
impregnated as normal. The detachable penis can be
detached by speaking the command word again;
otherwise, it falls off after 1 hour has passed.
FIGURINE OF THE WILLING
WONTON
Wondrous item, very rare (requires attunement)
This appears as a tiny (an inch or so high) statuette of a
lovely male or female of a given race. When the figurine
is tossed down and a command word is spoken, it
becomes a very attractive, living person of the race and
sex the statue depicts that will serve you willingly and
well for 12 hours. The figurine does not come with any
gear or clothes. It uses the Commoner statistics from the
Monster Manual.
4d6
Effect
4
The arrow is reflected back at you, using the attack roll
you made. If it hits, roll again to determine its effect,
ignoring this result if it comes up a second time.
5
The victim’s Charisma score decreases by 2
permanently, to a minimum of 1.
6-7
The victim is rendered sterile for the next 1d4 days. All
pregnancy checks made by or concerning the victim
automatically fail during this time.
8-9
The victim must make a Charisma saving throw.
On a failure, his or her seduction DC is reduced by 5 for
the next 1d4 days.
10-12
The victim must make a Charisma saving throw.
On a failure, he or she is charmed by the next
living creature he or she sees. The charm lasts for 1d4
days.
13-15
The victim must make a Charisma saving throw.
On a failure, he or she will permanently fall in love with
the next living creature he or she sees,
gaining the bond “I am madly in love with this
person.”
16-18
The victim must make a Charisma saving throw.
On a failure, he or she is charmed by the next
living creature he or she sees. The charm lasts for 1d4
days.
19-20
The victim must make a Charisma saving throw.
On a failure, his or her satisfaction DC is reduced
by 5 for the next 1d4 days.
21-22
The victim is rendered incredibly fertile for the next 1d4
days. All pregnancy checks made by or
concerning the victim automatically succeed
during this time.
23
The victim’s Charisma score increases by 2
permanently, to a maximum of 30.
24
Roll twice, ignoring this result if it comes up a
second time.
GIRDLE OF
MASCULINITY/FEMININITY
Wondrous item, uncommon
This magical girdle appears to be a belt of giant strength,
or some other magical belt.
Curse. This item is cursed and does not actually
function as the belt it appears to be. Instead, once
donned, the item causes your sex to reverse a man
becomes a woman, or a woman becomes a man. Your
character is otherwise unchanged in terms of statistics,
personality, or sexual preferences a heterosexual man
who is transformed into a woman still finds himself
attracted to women, for example.
You are fully the sex you have transformed into; in
other words, you can impregnate or become pregnant as
relevant to your new sex. If you are currently pregnant,
17
you can’t be transformed by the girdle. If you become
pregnant while under the effects of the girdle, its curse
can’t be undone until the pregnancy ends, either by
giving birth or termination of the fetus.
Removing the girdle does not undo the curse it puts
you under, although each girdle can affect only one
character at a time. Otherwise, the curse of the girdle can
be broken in the usual ways.
GIRDLE OF SPEEDY GESTATION
Wondrous item, very rare (requires attunement)
While wearing this girdle, your pregnancy last for only
1/10th the normal time. This has no ill effects on either
you or the fetus you are carrying. If the girdle of speedy
gestation is removed during your pregnancy, your
pregnancy resumes its normal pace.
GREATER DETACHABLE PENIS
Wondrous item, very rare
This item functions as a detachable penis, except that a
woman can use it to impregnate her partner(s),
provided they are otherwise compatible. The resulting
fetus is a perfectly healthy, normal example of its kind.
The greater detachable penis may or may not include a
visible ball sack, as preferred by the creator of the magic
item.
IMPERIAL CLOTHES
Wondrous item, rare
These regal, opulent clothes are made of cloth-of-gold
and studded with diamonds. While wearing them, your
Charisma score increases by 2.
Curse. These clothes are cursed. After 1d4 minutes,
the clothes turn invisible to everyone except you that
is, as far as anyone other than you can tell, you are
walking around naked. Furthermore, you must make a
DC 15 Wisdom save. On a failure, you are convinced
that your clothes are visible and refuse to believe
anyone who tells you otherwise.
THE OTHER ROD OF WONDER
Wondrous Item, very rare
This magical, phallic rod is hollow. As an action, you
can slip the other rod of wonder over your penis. While it
is so equipped, you can place your penis against a
creature’s orifice and speak a command word, causing
both the other rod of wonder and the penis it contains to
grow or shrink to a perfect size to fit the orifice it has
been placed against. This causes you no harm and
allows you to ignore the usual size penalty to
satisfaction checks and the damage you would inflict if
having sex with a creature smaller than you
A separate command word causes your penis and the
other rod of wonder to grow or shrink again to its normal
size; otherwise, the effect lasts for 1 hour. The other rod of
wonder can’t grow or shrink if it or your penis are
currently inside of an orifice.
PERIAPT OF PROOF
AGAINST PREGNANCY
Wondrous item, rare (requires attunement)
This engraved gem appears to be a jewel of small value.
While wearing it, it is impossible for you to impregnate
(if male) or become pregnant (if female).
PHALLIC WEAPON, +1, +2, OR +3
Weapon (any), uncommon (+1), rare (+2), or very rare (+3)
You gain a bonus to attack and damage rolls made with
this magic weapon, which looks like male genitalia. The
size of the bonus is determined by the weapon’s rarity.
Additionally, the weapon functions as a sex toy. If
used during sex itself, it grants you a bonus to your
satisfaction check, also determined by its rarity. It
inflicts no damage when used for sex.
POTION OF SEXUALITY
Wondrous item, uncommon
After imbibing this potion, your sexuality changes for
24 hours. Each potion of sexuality changes your sexuality
to one of the following options. See Chapter 1 for more
information about what each sexuality entails.
d8
Sexuality
d8
Sexuality
1
Exclusively heterosexual
5
Usually homosexual
2
Generally heterosexual
6
Generally homosexual
3
Usually heterosexual
7
Exclusively homosexual
4
Bisexual
8
Asexual
If you are already of the sexuality entailed by the
potion, then the potion has no effect on you.
Unlike normal potions, you can’t discern this one’s
effects by tasting it. Indeed, the potion has no taste and
can be added to another drink without the imbiber
being aware of the potion’s presence.
The potion of sexuality does not necessarily make you
any more or less promiscuous than you were before. If
you are unwilling to have your sexuality changed
(including if you don’t realize that you are drinking a
potion of sexuality), then you are entitled to a DC 13
Charisma saving throw. Success negates its effects.
RING OF CHASTITY
Wondrous item, uncommon (requires attunement)
18
While wearing this unassuming pewter ring, your
sexual orientation becomes asexual. Additionally, any
man you touch cannot get nor maintain an erection for
as long as you touch him while wearing the ring.
RING OF SEXUALITY DETECTION
Wondrous item, very rare (requires attunement)
A very simple ring with a white, semiprecious stone set
in the side. While wearing this ring, as an action you can
target a creature within 30 feet. That creature must
make a DC 15 Charisma saving throw. If the creature
fails, then you learn the creature’s sexual orientation.
The creature doesn’t know that it has been targeted by
the ring unless it succeeds on a DC 20 Perception check.
SAXOPHONE OF SEDUCTION
Wondrous item, rare (requires attunement by a bard)
This saxophone looks like an ordinary example of its
kind. However, if you play it while making a seduction
check, you have advantage on the check, and may
additionally make a single seduction check to attempt
seduce everyone who can hear the saxophone.
SHIRT OF VITALITY
Wondrous item, rare
Any corpse or undead wearing this shirt is affected by a
gentle repose spell for as long as it continues to wear the
shirt. While primarily used to allow the deceased to be
transported long distances without rotting, an undead
creature wearing this shirt that has all its sexual organs
intact can impregnate (if male) or become pregnant and
carry a fetus to term (if female).
19
PART FOUR: SEXUAL MAGIC
Previous incarnations of documents like this tended to
include reams upon reams of new spells dedicated
solely to sex. However, because the overall theme of 5th
Edition Dungeons & Dragons can be summarized as
“keep it simple, stupid”, this part is instead going to be
focused on describing how existing magic spells can be
used to affect your prowess in bed. Basically they are
new qualities to existing spells that apply only to sex;
anyone who knows the spell in question automatically
knows how to “make the magic happen.”
Other spells may be used to have sex, of course; the
list below simply outlines new or esoteric uses of
existing spells in the Player’s Handbook.
CANTRIPS
The following qualities are added to the various
cantrips outlined below.
Druidcraft. Using this spell, when you would roll a
pregnancy check, you may add 1d4 or subtract 1d4 from
the check result (your choice).
Prestidigitation. Using this spell, when you would
roll a seduction check, you may add 1d4 or subtract 1d4
from the check result (your choice).
Thaumaturgy. Using this spell, when you would roll a
satisfaction check, you may add 1d4 or subtract 1d4
from the check result (your choice).
1ST-LEVEL
The following qualities are added to the various 1st-
level spells outlined below.
Animal Friendship. Beasts charmed by animal
friendship still can’t be seduced.
Bane. The effects of this spell also apply to seduction
checks that a creature makes.
Bless. The effects of this spell also apply to seduction
checks that a creature makes.
Charm Person. Seduction checks against a creature
affected by this spell have advantage.
Entangle. If you have sex with someone while lying in
an area affected by entangle, you have advantage on
checks to satisfy them.
False Life. For the duration of this spell, you have
advantage on all Constitution checks to avoid
exhaustion from having sex.
Find Familiar. No, you can’t seduce your familiar; it’s
still subject to normal beast rules.
Find Steed. No, you can’t. It’s still a beast.
Goodberry. For each goodberry you eat before having
sex, you can endure an additional minute. This effect
wears off at the end of your next long rest.
Unseen Servant. At your discretion, any servants
created by this spell can be “anatomically correct”, if
you will. Male or female, your choice for each servant at
its creation. They have limitless stamina and so can keep
fucking or endure getting fucked until their partner(s)
get off or until the spell ends. However, they can’t be
satisfied.
2ND-LEVEL
The following qualities are added to the various 2nd-
level spells outlined below.
Crown of Madness. Seduction checks against a
creature affected by this spell have advantage.
Detect Thoughts. While under the effects of this spell,
you have advantage on checks made at the end of sex to
satisfy your partner or partners, since you know just
what they like.
Enlarge/Reduce. The effects of this spell are
unchanged; just making a note here that this is a good
way for a smaller creature to get around the problems of
having sex with a larger one (or vice-versa).
Enthrall. You have advantage on checks to seduce
creatures affected by this spell.
Find Traps. In addition to the spell’s normal effects,
you can sense if anyone in the vicinity is attempting to
disguise their true (biological) sex, such as a man
dressed as a woman. As normal, this merely lets you
know that there are “traps” in the vicinity, it does not
point out the specific individuals who are so disguised.
Gentle Repose. A still-animate, corporeal undead that
has all of its, shall we say, “bits and pieces” intact, can
be targeted by this spell. If it is unwilling, it may make a
Charisma saving throw, success negates it (unintelligent
undead are always unwilling). Otherwise, an undead
creature affected by this spell can impregnate or become
pregnant, as relevant to its gender. Note that female
undead will have to have this spell continuously cast
upon them for the pregnancy’s duration in order to
carry the child to term successfully; otherwise, at the
conclusion of the spell, the fetus is automatically
terminated.
3RD-LEVEL
The following qualities are added to the various 3rd-
level spells outlined below.
Animate Dead. The undead created by this spell can
be used for sexual purposes if you really, really want,
sicko.
Bestow Curse. In addition to its normal options, you
can use this spell to render a target infertile for its
duration: all pregnancy checks the target makes or is
subject to fail automatically.
Haste. A creature currently affected by this spell can
have sex for only half their normal length of time before
20
orgasming, which will of course negatively affect their
satisfaction rolls.
Slow. A creature currently affected by this spell can
have sex for twice their normal length before
orgasming. This will of course positively affect their
satisfaction rolls.
4TH-LEVEL
The following qualities are added to the various 4th-
level spells outlined below.
Aura of Life. All pregnancy checks made within the
area of this spell are automatically successful.
Blight. A pregnant woman who fails her save against
this spell has her pregnancy terminated automatically.
Conjure Minor Elementals. A conjured elemental can
be seduced like any other NPC. Forcing one to have sex
with you is rape.
Conjure Woodland Beings. A conjured fey can be
seduced like any other NPC. Forcing one to have sex
with you is rape.
Death Ward. Pregnant women affected by this spell
have advantage on any check made to avoid losing their
fetus.
Dominate Beast. Yes, you can use this the way you
think you can. Weirdo.
Evard’s Black Tentacles. When you cast this spell,
you can choose to have it not deal any damage for its
duration. If you do, its duration becomes 10 minutes.
Creatures within the area of effect of the spell that have
sex with the tentacles are automatically satisfied (no
check required) at the end of the spell’s duration. You
can also use the tentacles in this way to rape people, but
as normal they’re not actually satisfied. Arigato, tako-
sama.
Polymorph. A creature changed into a beast or other
unintelligent creature can still be seduced if its original
form could otherwise be seduced. Kinky and
thoroughly weird, guy.
5TH-LEVEL
The following qualities are added to the various 5th-
level spells outlined below.
Animate Objects. The objects animated by this spell
can be used for sexual purposes. Kinky.
Awaken. An awakened beast or plant can be seduced,
unlike a normal beast or plant. Understand that I am
giving you a disapproving look, however.
Circle of Power. Each creature in the area of effect can
have sex for an additional number of minutes equal to
your spellcasting ability modifier.
Conjure Elemental. A conjured elemental can be
seduced like any other NPC. Forcing one to have sex
with you is rape.
Dominate Person. Yes, you can use enchantment
magic to rape someone. Because it is rape.
Hallow. This spell gains an additional effect option:
All pregnancy checks made within the hallowed area
have advantage or disadvantage (your choice).
Planar Binding. The summoned creature can be
seduced as normal, but most summoned creatures are
not precisely amenable to the idea and so the DC is
raised by 5 (the DM may make exceptions to this, such
as a summoned succubus). A creature actually bound to
your will can be forced to provide sex, but doing so is
usually rape (again, succubi are usually an exception).
6TH-LEVEL
The following qualities are added to the various 6th-
level spells outlined below.
Conjure Fey. A conjured fey can be seduced like any
other NPC. Forcing one to have sex with you is rape.
Create Undead. You can command the created ghouls
to have sex with you. It’s rape, though. Also, gross.
Find the Path. While affected by this spell, you have
advantage on checks to satisfy female partners. Because
it personally amuses me.
Flesh to Stone. If this spell targets a male, you can
selectively turn only one portion of the masculine
anatomy into stone for its duration. You know which
one. While it is stone, the man cannot get off, but he has
advantage on checks to satisfy his sexual partner or
partners. Again, because it personally amuses me.
Hero’s Feast. When you cast this spell, choose one of
the following additional effects, which last for as long as
the spell’s other effects do: All creatures who partake of
the feast can have sex for twice as long; or all creatures
who partake of this feast make pregnancy checks with
advantage.
Otto’s Irresistible Dance. Instead of making the
target dance, you can make them start to masturbate.
The mechanics of the spell are unchanged.
Planar Ally. The service you can bargain for can be
sex, and this replaces the normal seduction rolls.
7TH-LEVEL
The following qualities are added to the various 7th-
level spells outlined below.
Conjure Celestial. A conjured celestial can be seduced
like any other NPC. They will not submit to being
raped, nor rape a target, as either one would violate
their alignment.
Finger of Death. If a pregnant woman fails her saving
throw against this spell, her pregnancy is terminated.
Mordenkainen’s Magnificent Mansion. At your
discretion when you create the mansion, it can be a
pleasure palace. Creatures in the mansion have
advantage on satisfaction checks.
Sequester. Buckle up for this one. When casting
sequester on a willing pregnant woman, you can target
the fetus she is carrying instead of the woman herself. If
you do so, then the fetus stops developing and cannot
21
be terminated for the duration of the sequester spell. A
pregnant woman who’s fetus has been sequestered can’t
become pregnant.
8TH-LEVEL
The following qualities are added to the various 8th-
level spells outlined below.
Dominate Monster. Yes you can, but understand that
this is rape, no two ways about it.
Telepathy. For the duration of this spell, you have
advantage on checks to satisfy your sexual partners, as
you know exactly what they like.
9TH-LEVEL
The following qualities are added to the various 9th-
level spells outlined below.
Gate. A creature summoned through a gate spell can
be seduced as normal. Forcing them to have sex with
you is rape.
Shapechange. A creature changed into a beast or other
unintelligent creature can still be seduced if its original
form could otherwise be seduced. Still weird, dude.
True Polymorph. As shapechange above.
Wish. You can’t make anyone fall in love with anyone
else, but when you use this spell to duplicate another
spell, this will include the sexual aspects of the spell.
22
PART FIVE: SEXUAL MONSTERS
The following new sexual monsters are presented for
your deviant pleasure. Each one includes its seduction
and satisfaction DCs in the stat block. While designed
with sexual encounters in mind, they do not necessarily
have to be run in sexual games. A hungry alraune can
make a great enemy for even normal games, while a
philotes makes an excellent low-CR angel if you want
your players to encounter a divine being that isn’t on
the same level as a planetar or solar.
Alraune
Alraune are forest-dwelling plant creatures that are
rooted in place, unable to move. In spite of this, they are
effective predators, using their temptation spores to
draw creatures close to them, then using their vines and
powerful bite to draw the creature close and swallow it
whole.
The body of an alraune resembles an immense flower
surrounded by a quartet of large vines, rooted into the
ground. The style and stigma of the flower, however,
have developed to look rather like a voluptuous female
humanoid from the waist up, including arms, a face, and
even “hair” in the form of very thin, harmless vines. The
alraune can speak through its stigma’s mouth, see
through its eyes, and even use the stigma’s arms and
hands for ordinary tasks. The humanoid part of the
alraune is not necessary for the alraune, however
(though severing it does hurt). A severed alraune stigma
can be regrown over the course of a few weeks.
The petals of an alraune can fold up to cover the
alraune from about the shoulders down, giving off the
impression of a humanoid woman being eaten by a
carnivorous plant. At the base of the petals is the
alraune’s digestion chamber, in which food is slowly
dissolved and absorbed
Alraune
Large plant, true neutral
Armor Class 15 (natural armor)
Hit Points 162 (24d10+30)
Speed 0 ft.
Seduction DC 24; Satisfaction DC 16
STR
DEX
CON
INT
WIS
CHA
21 (+5)
6 (-2)
16 (+3)
5 (-3)
14 (+2)
19 (+4)
Skills Deception +8, Nature +1, Perception +6
Damage Vulnerability fire
Damage Resistances Bludgeoning, piercing, and slashing from
nonmagical weapons
Condition Immunities blinded, deafened
Senses Blindsight 60 ft., passive Perception 16
Languages Common, Sylvan
Challenge 11 (7,200 XP)
Temptation Spores. The alraune constantly emits a sweet-smelling,
enticing cloud of spores that surrounds it out to 120 feet. All beasts,
humanoids, and giants entering this radius must succeed on a DC 15
Constitution saving throw or be Charmed by the alraune for 1 hour. The
creature can repeat this save whenever it takes damage. A creature that
successfully saves against an alraune’s temptation spores is imune to
that alraune’s temptation spores for 24 hours.
Actions
Multiattack. The Alraune makes four attacks, three with its vines and
one bite.
Bite. Melee Weapon Attack. +9 to hit, reach 0 feet., one target. Hit: 14
(2d8+5) piercing damage. If the target is a creature, it is grappled
(escape DC 17). Until this grapple ends, the target is restrained, and the
alraune can’t bite another target.
Vine. Melee Weapon Attack. +9 to hit, reach 10 ft., one target. Hit: 19
(4d6+5) bludgeoning damage. If the target is a creature, it is grappled
(escape DC 17). Until this grapple ends, the target is restrained, and the
alraune can’t use this vine on another target. The alraune has 4 vines.
On its turn, the alraune can as a bonus action move a creature grappled
by one of its vines into its mouth, allowing the alraune to attempt to bite
or swallow it.
Swallow. The alraune makes one bite attack against a Medium or
smaller creature it is grappling. If the attack hits, the target takes the
bite’s damage, the target is swallowed, and the grapple ends. While
swallowed, the creature is blinded and restrained, it has total cover
against attacks and other effects outside the alraune, and it takes 14
(3d8) acid damage at the start of each of the alraune’s turns.
If the alraune takes 15 damage or more on a single turn from a creature
inside of it, the alraune must succeed on a DC 20 Constitution saving throw
at the end of that turn or regurgitate all swallowed creatures, which fall
prone in a space within 5 feet of the alraune. If the alraune dies, a
swallowed creature is no longer retrained and can escape the corpse by
using 10 feet of movement, exiting prone.
Domination Spores (3/day). The alraune releases a stream of spores,
targeting a single beast, humanoid, or giant creature within 30 feet. The
creature must succeed on a DC 15 Constitution saving throw or be
affected as though by a dominate person spell.
23
over the course of several weeks.
Slothful Predators. Alraune are not particularly picky
in what they eat, having no preference for animals,
humanoids, or other creatures. A single medium-sized
creature can keep an alraune satisfied for weeks at a
time. During this time, alraune can be approached with
relatively little fear of being eaten. Alraune are also
happy to accept gifts of food rather than eating a live
creature. A placated or otherwise full alraune will allow
creatures to pass by it without trouble, or even
communicate and interact with it, as long as the alraune
does not think it is threatened.
While not fey themselves, alraune often form
friendships with dryads, nymphs, and other creatures of
fey, which are immune to the alraune’s temptation and
domination spores (and dryads don’t taste good,
anyway). Alraune with such friends are usually less
likely to eat humanoids, due to their friends helping
them get a steady, stable diet of animal meat.
Charmed Servants. Alraune are not particularly
intelligent, but their temptation spores do tend to lead to
a lot of creatures fawning over them, sometimes more
than the alraune can possibly eat. The charmed servants
furthermore often desire to shower the alraune with
gifts. Being simple creatures, alraune have little interest
in jewelry, flowers, or chocolates, but are greatly pleased
by gifts of meat. In return, alraune are happy enough to
please their charmed servants in whatever way they like,
even sexually. Alraune stigmas can even themselves be
stimulated, via “oral” sex with the stigma’s “mouth”,
although alraune cannot be impregnated in this or any
other way, instead releasing floating seeds and pollen
both once per year (several weeks apart, so as to prevent
self-pollination of their own seeds) which can grow into
new alraune over the course of several years. Exactly
why a plant creature that reproduces via pollination and
seeding can nevertheless be sexually stimulated is a
question that baffles scholars the world over.
The Quickest Way to the Heart. Offering an alraune
meat as part of a seduction check grants advantage on
the seduction check.
24
Demon: Zeroa
A zeroa commonly known as a tentacle demon is one
of the more feared creatures of the lower planes, despite
its relative weakness compared to many of the more
powerful demons such as balors and mariliths. They are
often found in the company of succubi/incubi, for
whom they act as guardians, pets, and debased fuck
toys.
Incessant Sex Machines. A zeroa has few desires other
than to grapple and invade targets. They are single-
minded in the pursuit of this goal, and of course, being
Chaotic Evil demons of the lower realms, don’t
particularly care if their victim is willing or not. Zeroa
will take advantage of their tentacle’s elastic nature to
ensure that their victims survive for as long as possible,
until the zeroa has exhausted itself. Then they will
usually kill their victim (either directly via crushing it
with its tentacles; or indirectly through fucking it to
death) and move on, although some zeroa might spare
their victims so that they can be raped again in the
future.
Servants of the Succubi. Zeroa will generally rape
anything they can overpower, but their simple minds
and sexual desires mean that succubi/incubi can target
them
with their Charm ability, despite zeroa not being
humanoids. As such, though succubi/incubi are
physically much weaker than zeroa, tentacle demons
nevertheless are often their victims. The succubus gets a
pet which it can “let off the leash” on victims, or get
fucked by herself if she desires.
Offspring. Women who survive a zeroa’s assault will
usually become pregnant with cambions, half-fiends.
Although these offspring will often have cosmetic
features that tell of their ancestry, they are not
statistically different from standard cambions. Zeroa
themselves can also be impregnated under the right
circumstances, but care little for their own offspring and
usually abandon them.
Demon, Zeroa
Large fiend, chaotic evil
Armor Class 16 (natural armor)
Hit Points 151 (12d10+85)
Speed 30 ft., climb 30 ft.
Seduction DC 16; Satisfaction DC 20
STR
DEX
CON
INT
WIS
CHA
18 (+4)
14 (+2)
20 (+5)
3 (-4)
9 (-1)
4 (-3)
Skills Perception +2, Stealth +5
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 12
Languages understands Abyssal but cannot speak
Challenge 7 (2,900 XP)
Elastic. At will, a zeroa can cause its tentacles to expand or shrink. This
has no effect on its damage, but it does allow them to penetrate any
orifice without causing damage to its victim, should it choose to.
Enduring. A zeroa can have sex for a number of minutes equal to its
Constitution score before it needs to make a satisfaction check.
Insatiable. Satisfaction checks made against the zeroa have
disadvantage.
Actions
Multiattack. The zeroa makes four attacks, one with each of its
tentacles.
Tentacle. Melee Weapon Attack. +7 to hit, reach 15 ft., one target. Hit:
12 (2d8+3) bludgeoning damage. If the target is Medium or smaller, it is
grappled (escape DC 14) and restrained until the grapple ends. The
zeroa has four tentacles, each of which can grapple one target.
25
Nymph
Nymphs are nature’s embodiment of physical beauty,
and the guardians of the sacred places of the wild. They
are so unbearably lovely that even a glimpse of one can
blind an onlooker. Nymphs hate evil and any who
would despoil the wilds for any reason.
Wild and Mercurial. A nymph embodies both great
beauty and fearsome danger. She can be kind and
graceful to mortals who revere the wild places of the
world, but also quick to strike against mortals who take
more than they need or who treat nature thoughtlessly.
Animals of all types flock to a nymph, ignoring the
presence of natural enemies; injured beasts know that
the nymph will tend their wounds.
Solitary Guardians. A nymph often has a place that
she hold sacred and defends against intrusion a grove,
a pool, or sometimes a hilltop or peak. She uses her
animal allies and abilities to drive intruders away from
the spot she defends, preferring to use non-lethal
attacks first and resorting to deadly attacks only when
faced by evil creatures or intruders who reply to her
efforts with deadly attacks of their own.
Nymph
Medium fey, chaotic good
Armor Class 19
Hit Points 39 (6d8+6)
Speed 30 ft., swim 30 ft.
Seduction DC 24; Satisfaction DC 12
STR
DEX
CON
INT
WIS
CHA
8 (-1)
17 (+3)
12 (+1)
10 (+0)
14 (+2)
22 (+6)
Skills Animal Handling +3, Acrobatics +5, Deception +8, Medicine +4,
Performance +8, Persuasion +8
Senses Darkvision 30 ft., passive Perception 12
Languages Common, Sylvan
Challenge 3 (700 XP)
Unearthly Grace. The nymph adds her Charisma bonus to all her saving
throws, and as a bonus to armor class.
Blinding Beauty. All humanoids within 30 feet of the nymph must make
a DC 16 Constitution saving throw. Those that fail the save become
blinded for 1d6 hours. A creature that makes its save against this ability
is immune to the ability from the same nymph for 24 hours. The nymph
can suppress or resume this ability as an action.
Actions
Unarmed Strike. Melee Weapon Attack. +1 to hit, reach 5 ft., one target.
Hit: 1 bludgeoning damage
Stunning Glance. The nymph locks eyes with a humanoid within 30 feet.
The target must make a DC 16 Constitution saving throw or become
stunned for 1d6 round.
26
Philotes
Philotes (both singular and plural) are rarely-
encountered celestials that are the divine counterparts to
succubi and incubi. They can be found in the service of
couatls, devas, planetars, and solars, as well as many
good-aligned deities. Notable numbers of philotes are
also known to serve Pistis Sophia of the Celestial
Hebdomad, Sathia of the Five Companions, and in the
court of Queen Morwel.
Philotes can take either male or female form, though
many prefer one over the other. While traveling through
the mortal realm, they typically take on a mortal guise,
often of a stunningly beautiful humanoid of any race.
They may appear as wandering scholars, prostitutes
with hearts of gold, sexual advisors, or any number of
other forms.
Embodiments of Love. Philotes are celestial
embodiments of love, specifically the love between
mortal beings, and they exemplify the expression of that
love in any form, including sex. When they enter the
mortal world, it is typically with the intention of
promoting or salvaging love. A philotes might be
attempting to salvage a marriage, help bring two star-
crossed lovers together, renew a jaded person’s faith in
the existence of love, or punish a being that is
attempting to stop the spread of love. Philotes are not
violent by nature very much believing in the credo of
“make love, not war” – but if pressed are capable of
defending themselves or others.
Love in All its Forms. Philotes are sometimes
mischaracterized as “sex angels”. However, that is not
their role or purpose. A philotes will not simply put out
for a summoner or show up to “reward” a hero with sex
for no reason. For a philotes, sex is an expression of love,
and that is the more important feeling. A philotes
approaching a married couple who’s love is fraying may
attempt to seduce both mortals, for example, but the
goal of the philotes is not the sex itself, but rather using
the physical actions of sex to remind the mortal of the
love they once shared and help them renew it. This isn’t
to say that philotes, left to their own devices, are chaste
far from it, a philotes with no particular goal at the
moment may well indulge in physical pleasure. Even
then, however, the sex the philotes has is just as much
about bringing satisfaction, and perhaps a small bit of
love, to their partners as much as it is about “scratching
the itch”.
Enemies of the Succubi. Unsurprisingly, philotes are
enemies of succubi/incubi. The fact that both philotes
and succubi are capable of hiding their true form, but
are not capable of innately seeing through such
disguises, complicates matters immensely. Philotes and
succubi often wage secret battles against one another
where they are aware of the other’s presence, but not
certain who the other is. This is further complicated by
the fact that their nature often means they would prefer
to attempt to redeem or purify the succubus before
killing it, which succubi can take advantage of to banish
their foes back to the celestial realms. On the other hand,
philotes are typically more dangerous and determined
combatants, easily able to overpower a succubus.
27
Philotes
Medium celestial (shapechanger), neutral good
Armor Class 15 (natural armor)
Hit Points 78 (12d8+24)
Speed 30 ft., fly 60 ft.
Seduction DC 23; Satisfaction DC 15
STR
DEX
CON
INT
WIS
CHA
8 (-1)
17 (+3)
15 (+2)
13 (+1)
16 (+3)
20 (+5)
Saving Throws Int +5, Wis +7, Cha +9
Skills Insight +7, Perception +7, Performance +9, Persuasion +9, Stealth
+7
Damage Resistances radiant; bludgeoning, piercing, and slashing
damage from nonmagical
Condition Immunities charmed, exhaustion, frightened
Senses darkvision 60 ft., passive Perception 17
Languages Celestial, Common, telepathy 60 ft.
Challenge 5 (1,800 XP)
Angelic Weapons. The Philotes’ weapon attacks are magical. When the
philotes hits with any weapon, the weapon deals an extra 2d8 radiant
damage (included in the attack).
Shapechanger. The philotes can use its action to polymorph into a Small
or Medium humanoid, or back into its true form. Without wings, the
philotes loses its flying speed. Other than its size and speed, its statistics
are the same in each form. Any equipment it is wearing or carrying isn't
transformed. It reverts to its true form if it dies.
Telepathic Bond. The philotes ignores the range restriction on its
telepathy when communicating with a creature it has charmed. The two
don't even need to be on the same plane of existence.
Magic Resistance. The philotes has advantage on saving throws against
spells and other magical effects.
Actions
Whip. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5
(1d4 + 3) slashing damage plus 9 (2d8) radiant damage.
Charm. One humanoid the philotes can see within 30 feet of it must
succeed on a DC 15 Wisdom saving throw or be magically charmed for 1
day. The charmed target obeys the philotes’ verbal or telepathic
commands. If the target suffers any harm or receives a suicidal
command, it can repeat the saving throw, ending the effect on a success.
If the target successfully saves against the effect, or if the effect on it
ends, the target is immune to this philotes’ Charm for the next 24 hours.
The philotes can have only one target charmed at a time. If it charms
another, the effect on the previous target ends.
Invigorating Kiss. The philotes kisses a wikking creature. The kiss heals
32 (5d10+5) hit points, or bestows that many temporary hit points if the
creature is at full health.
Etherealness. The philotes magically enters the Ethereal Plane from the
Material Plane, or vice versa.
28
MALCANTHET
As seductive as she is dangerous, Malcanthet is the
patron of the hedonistic, the lustful, and those who
would use their beauty and magic charms to control and
ruin those around them. The Queen of Succubi’s beauty
is so perversely intense that it is said it can drain the life
from creatures who even try and touch her. She can
control creatures in a multitude of ways honeyed
words, innate magical ability, and the sting of her tail.
Like all succubi, she technically can be male or female at
will, but Malcanthet seems to prefer a female form.
Although once considered to be a Demon Prince of
similar stature to Graz’zt, Orcus, or Demogorgon,
Malcanthet has recently undergone a slight change of
heart. The chaos of the Abyss grew boring to her, and so
Malcanthet has been seen moving among the Lower
Planes, spreading her influence and creating minor
demesnes within Hades, Gehenna, and even the Nine
Hells, though her principle domain is still Shendilavri.
Malcanthet is the sometimes-lover of Demogorgon,
with whom she has occasionally sired things best left
unmentioned. She has had dalliances with most of the
other Demon Princess and other major denizens of the
Lower Planes, though always as trysts that were
engineered by the Queen of Succubi to gain some favor
or prize. Conversely, Malcanthet has a longstanding
enmity with Graz’zt. Malcanthet maintains that she
spurned Graz’zt for being unworthy of her attentions
eons ago when he tried to court her, and that his
wounded pride created the legendary rift between the
two. Graz’zt, of course, maintains the opposite. In any
event, the conflict between these two is less one of open
warfare and more one of constant scheming on how best
to upset and ruin the other’s realms and plans.
MALCANTHETS LAIR
Malcanthet’s lair is her palace on Shendilavri, the 570th
lair of the Abyss, an exquisitely beautiful lair that serves
her every carnal desire.. She is served in her palace by
numerous incubi and succubi, along with a cabal of 13
cambion bards called the Radiant Sisters. The songs of
the Radiant Sisters can be heard throughout
Malcanthet’s palace at all times, haunting and erotic
melodies that can have unwelcome effects on those
whom Malcanthet has not invited into her realm.
LAIR ACTIONS
On initiative count 20 (losing initiative ties), Malcanthet
can take a lair action to cause one of the following
effects; he can’t use the same effect two rounds in a row:
Malcanthet casts the charm person spell on every
creature of her choice in the lair that she is aware of.
She needn’t see a creature to target it.
Malcanthet causes horrific music to play throughout
the palace. Each humanoid creature is affected as
though by a dissonant whispers spell casts by
Malcanthet.
REGIONAL EFFECTS
The region containing Malcanthet’s lair is warped by her
magic, creating one or more of the following effects.
Terrain features become subtly (or not so subtly) erotic
within 1 mile of the lair.
Humanoid creatures within 6 miles of Malcanthet’s
lair become particularly susceptible to erotic
suggestion. All seduction checks against them are
made with advantage. Additionally, humanoids who
were completely homosexual or completely
heterosexual become generally so instead.
Malcanthet can telepathically communicate with any
creature within 1 mile of her lair, as long as she is
aware of the creature’s presence. She does not need to
know its specific location. Malcanthet typically uses
this trait to send erotic suggestions and images to the
recipient.
29
Malcanthet
Medium fiend (shapechanger), neutral evil
Armor Class 20 (natural armor)
Hit Points 237 (26d8+120)
Speed 30 ft., fly 60 ft.
Seduction DC 38; Satisfaction DC 28
STR
DEX
CON
INT
WIS
CHA
16 (+3)
25 (+7)
21 (+5)
23 (+6)
20 (+5)
29 (+9)
Saving Throws Dexterity +14, Charisma +16
Skills Deception +16, Insight +12, Perception +12, Persuasion +16,
Stealth +14
Damage Resistances cold, fire, lighting
Damage Immunities poison; bludgeoning, piercing, and slashing
damage from nonmagical
Condition Immunity charmed, exhaustion, frightened, poisoned.
Senses Darkvision 120 ft., passive Perception 22
Languages all, telepathy 120 ft.
Challenge 24 (62,000 XP)
Innate Spellcasting. Malcanthet’s spellcasting ability is Charisma (spell
save DC 24). She can innately cast the following spells, requiring no
material components:
At will: charm person, detect magic, dispel magic, dissonant whispers,
enthrall
3/day each: command, counterspell, dominate person, suggestion,
telekinesis, teleport
1/day each: confusion, dominate monster
Legendary Resistance (3/day). If Malcanthet fails a saving throw, she
can chose to succeed instead.
Magic Resistance. Malcanthet has advantage on saving throws against
spells and other magical effects.
Magic Weapons. Malcanthet’s weapon attacks are magical.
Shapechanger. Malcanthet can use her action to polymorph into a Small
or Medium humanoid, or back into her true form. Without wings, she
loses her flying speed. Other than her size and speed, her statistics are
the same in each form. Any equipment she is wearing or carrying isn't
transformed. She reverts to its true form if she dies.
Telepathic Bond. Malcanthet ignores the range restriction on her
telepathy when communicating with a creature she has charmed. The
two don't even need to be on the same plane of existence.
Actions
Multiattack. Malcanthet attacks with her claw twice or makes one claw
attack and one sting attack.
Claw (Fiend Form Only). Melee Weapon Attack: +14 to hit, reach 5 ft.,
one target. Hit: 21 (4d6+7) slashing damage.
Sting (Fiend Form Only). Melee Weapon Attack: +14 to hit, reach 10 ft.,
one target. Hit: 14 (2d6+7) piercing damage plus 7 (2d6) poison damage,
and the target must make a DC 20 Constitution saving throw. On a
failure, the victim is affected as though by a dominate monster spell for 1
hour.
Malcanthet’s Charm. One humanoid Malcanthet can see within 60 feet
of her must succeed on a DC 24 Wisdom saving throw or be magically
charmed for 9 days. The charmed target obeys Malcanthet’s verbal or
telepathic commands. If the target suffers any harm or receives a suicidal
command, it can repeat the saving throw, ending the effect on a success.
If the target successfully saves against the effect, or if the effect on it
ends, the target is immune to Malcanthet's charm for the next 24 hours.
Malcanthet can have up to nine targets charmed at a time. If she charms
a tenth, the effect ends on the charm that has been maintained the
longest.
Draining Kiss. Malcanthet kisses a creature charmed by it or a willing
creature. The target must make a DC 24 Constitution saving throw
against this magic, taking 59 (9d10+9) psychic damage on a failed save,
or half as much damage on a successful one. The target's hit point
maximum is reduced by an amount equal to the damage taken. This
reduction lasts until the target finishes a long rest. The target dies if this
effect reduces its hit point maximum to 0.
Etherealness. Malcanthet magically enters the Ethereal Plane from the
Material Plane, or vice versa.
Reactions
Reflect Enchantment. When an enchantment spell targets Malcanthet
and she succeeds on her saving throw, that spell is reflected back upon
the caster as if Malcanthet had cast the spell herself (although it still uses
the original caster’s spell save DC).
Legendary Actions
Malcanthet can take 3 legendary actions, choosing from the options
below. Only one legendary action can be used at a time and only at the
end of another creature’s turn. Malcanthet regains legendary actions at
the start of her turn.
Charm. Malcanthet uses her Charm ability.
Etherealness (Costs 2 Actions). Malcanthet magically enters the
Ethereal Plane from the Material Plane, or vice versa.
Summon Succubus (costs 3 actions). Malcanthet automatically
summons 1d4+2 succubi.
30
APPENDIX: THE BARDS CHECKLIST
MONSTERS
Creature
Seduction
DC
Satisfaction
DC
Aarakocra
17
10
Aboleth
28
19
Angels
Deva
24
18
Planetar
29
24
Solar
40
33
Azer
18
15
Banshee
20
10
Behir
22
18
Beholder
Beholder
25
23
Death tyrant
26
19
Spectator
17
14
Bugbear
Bugbear
16
13
Chief
17
14
Bullywug
14
13
Cambion
22
16
Centaur
19
14
Chimera
19
19
Cloaker
20
12
Couatl
24
17
Cyclops
21
20
Death Knight
24
20
Demon
Balor
29
22
Barlgura
18
16
Chasme
17
12
Dretch
11
12
Glabrezu
23
21
Goristro
24
25
Hezrou
20
20
Manes
12
13
Marilith
25
20
Nalfeshnee
22
22
Quasit
18
10
Shadow demon
20
12
Vrock
17
18
Creature
Seduction
DC
Satisfaction
DC
Demons (continued)
Yochlol
19
18
Devils
Barbed devil
20
18
Bearded devil
18
15
Bone devil
22
18
Chain devil
21
18
Erinyes
23
18
Horned devil
24
21
Ice devil
24
18
Imp
20
13
Pit fiend
30
24
Spined devil
16
12
Doppleganger
21
14
Dracolich
Adult blue dracolich
31
28
Dragon, shadow
Young red shadow dragon
25
21
Dragon
Black, ancient
34
32
Black, adult
29
26
Black, young
21
17
Blue, ancient
36
34
Blue, adult
31
28
Blue, young
23
19
Green, ancient
34
32
Green, adult
29
26
Green, young
21
17
Red, ancient
38
36
Red, adult
34
31
Red, young
25
21
White, ancient
31
32
White, adult
27
27
White, young
20
18
Brass, ancient
33
31
Brass, adult
29
26
Brass, young
21
17
Bronze, ancient
36
34
31
Creature
Seduction
DC
Satisfaction
DC
Dragons (continued)
Bronze, adult
31
28
Bronze, young
23
19
Copper, ancient
34
32
Copper, adult
29
26
Copper, young
21
17
Gold, ancient
41
36
Gold, adult
36
31
Gold, young
26
21
Silver, ancient
38
36
Silver, adult
33
30
Silver, young
25
21
Dragon Turtle
23
20
Drider
19
18
Dryad
20
11
Duergar
14
14
Elves, drow
Drow
18
10
Drow elite warrior
20
14
Drow mage
18
10
Drow priestess of Lolth
21
12
Empyrean
35
37
Ettin
13
17
Faerie Dragon
23
13
Flumph
17
10
Fomorian
13
20
Galeb Duhr
17
20
Gargoyle
13
16
Genies
Dao
23
24
Djinni
25
22
Efreeti
24
24
Marid
25
26
Ghost
19
10
Giants
Cloud
26
22
Fire
23
23
Frost
22
21
Hill
18
19
Stone
20
20
Storm
28
20
Gith
Githyanki warrior
17
12
Githyanki knight
19
15
Creature
Seduction
DC
Satisfaction
DC
Gith (continued)
Githzerai monk
17
12
Githzerai zerth
20
15
Gnolls
Gnoll
14
11
Gnoll pack lord
16
13
Gnoll fang of Yeenoghu
18
15
Gnome, deep (svirfneblin)
16
14
Goblins
Goblin
16
10
Goblin boss
17
10
Grimlock
14
12
Hags
Green hag
16
16
Night hag
22
16
Sea hag
14
16
Half-Dragon
Half-red dragon veteran
18
14
Harpy
17
12
Hobgoblins
Hobgoblin
15
12
Hobgoblin captain
18
14
Hobgoblin warlord
20
16
Hook Horror
17
15
Invisible Stalker
19
14
Jackalwere
17
11
Kenku
18
10
Kobolds
Winged kobold
17
9
Kobold
16
9
Kraken
38
33
Kuo-toa
Kuo-toa
14
11
Kuo-toa archpriest
19
16
Kuo-toa whip
15
14
Lamia
19
15
Lich
28
23
Lizardfolk
Lizardfolk
15
13
Lizardfolk shaman
16
13
Lizardfolk king/queen
20
15
Lycanthropes
Werebear
20
17
Wereboar
17
15
32
Creature
Seduction
DC
Satisfaction
DC
Lycanthropes (continued)
Wererat
16
12
Weretiger
18
16
Werewolf
17
14
Magmin
17
12
Manticore
17
17
Medusa
19
16
Mephits
Dust mephit
17
10
Ice mephit
17
10
Magma mephit
16
12
Mud mephit
14
12
Smoke mephit
17
12
Steam mephit
16
10
Merfolk
17
12
Merrow
18
15
Mind Flayer
19
12
Minotaur
18
16
Mummy
Mummy
19
15
Mummy lord
27
22
Nagas
Spirit naga
22
14
Guardian naga
23
16
Nightmare
21
16
Nothic
17
16
Ogres
Ogre
17
16
Half-ogre
18
14
Oni
21
16
Orcs
Orc
18
16
Orc war chief
22
18
Orc eye of Gruumsh
19
16
Orog
20
18
Pegasus
20
16
Pixie
22
8
Pseudodragon
17
13
Quaggoth
16
16
Rakshasa
23
18
Revenant
23
18
Sahuagin
Sahuagin
15
12
Sahuagin priestess
17
12
Creature
Seduction
DC
Satisfaction
DC
Sahuagin (continued)
Sahuagin baron
22
16
Salamanders
Fire snake
16
11
Salamander
20
15
Satyr
15
11
Sphinxes
Androsphinx
33
26
Gynosphinx
28
21
Sprite
19
10
Succubus/Incubus
23
13
Thri-keen
15
13
Treant
15
21
Troglodyte
13
14
Umber Hulk
16
16
Unicorn
23
18
Vampire
Vampire
28
23
Vampire spawn
19
16
Water Weird
18
13
Xorn
18
22
Yeti
Yeti
17
16
Abominable yeti
21
22
Yuan-ti
Abomination
23
17
Malison
21
13
Pureblood
18
11
Yugoloths
Arcanoloth
21
14
Mezzoloth
19
16
Nycaloth
22
19
Ultroloth
22
18
Miscellaneous Creatures
Awakened shrub
12
11
Awakened tree
17
15
Blink dog
18
12
Winter wolf
18
14
Worg
17
13
33
NONPLAYER CHARACTERS
Creature
Seduction
DC
Satisfaction
DC
Acolyte
15
10
Archmage
20
12
Assassin
18
14
Bandit
16
12
Bandit Captain
20
14
Berserker
17
17
Commoner
15
10
Cultist
16
10
Cult Fanatic
19
12
Druid
16
13
Gladiator
21
16
Guard
16
12
Knight
20
14
Mage
17
11
Noble
19
11
Priest
16
12
Scout
17
12
Spy
20
10
Thug
17
14
Tribal Warrior
15
12
Veteran
18
14
SPECIFIC NPCS
Creature
Seduction
DC
Satisfaction
DC
Acererak
30
25
Baphomet
35
33
Demogorgon*
39
34
Fraz-Urb’luu
39
32
Graz’zt
36
28
Imix
35
29
Jubilex
32
30
Maegera
32
27
Ogrémoch
35
34
Olhydra
33
30
Orcus
38
33
Strahd von Zarovich**
28
23
Tiamat
43
39
Yan-C-Bin
34
30
Yeenoghu
33
30
Zuggtmoy
35
25
*
Each of Demogorgon’s two heads must be seduced
separately, since each has its own distinct personality.
**
If Strahd believes the character attempting to seduce him to
be a reincarnation of his beloved Tatyana, then the
character has advantage on his or her seduction check.