Inside WebObjects
WebObjects Overview
May 2001
Apple Computer, Inc.
© 2000-2001 Apple Computer, Inc.
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No licenses, express or implied, are
granted with respect to any of the
technology described in this book.
Apple retains all intellectual property
rights associated with the technology
described in this book. This book is
intended to assist application
developers to develop applications
only for Apple-labeled or
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Every effort has been made to ensure
that the information in this document
is accurate. Apple is not responsible
for typographical errors.
Apple Computer, Inc.
1 Infinite Loop
Cupertino, CA 95014
408-996-1010
Apple, the Apple logo, Mac, and
WebObjects are trademarks of Apple
Computer, Inc., registered in the
United States and other countries.
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Objects Framework are trademarks of
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3
Apple Computer, Inc. May 2001
Contents
Figures and Tables 7
Chapter 1
About This Book
9
Why Read This Book 9
Further Investigations 10
Other Apple Publications 10
Installed Developer Documentation 11
Information on the Web 12
Chapter 2
What Is WebObjects?
13
Dynamic HTML Publishing 13
Web-Enabled Client-Server Applications 16
HTML-Based WebObjects Applications 16
Java Client Applications 17
Rapid Development 19
Direct to Web 19
Direct to Java Client 20
The WebObjects Advantage 20
Streamlined Database Access 20
Separation of Presentation, Logic, and Data 21
State Management 21
Modular Development 22
Pure Java 22
Scalability and Performance 22
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CONTENTS
Chapter 3
Enterprise Objects
25
What Is an Enterprise Object? 25
Enterprise Objects and the Model-View-Controller Paradigm 28
Mapping Your Enterprise Objects to Database Tables 29
WebObjects Support for Enterprise Objects 32
The Enterprise Objects Advantage 34
Chapter 4
HTML-Based Applications
37
A Programmer’s View of WebObjects 37
Separating HTML and Code 38
Dynamic HTML Elements 39
Reusing Components 40
Maintaining State 41
Separating Web Interface Code from Business Logic 41
WebObjects Architecture 43
Developing a WebObjects HTML Application 44
Project Builder 45
WebObjects Builder 46
Guidelines for Choosing the HTML-Based Approach 47
Chapter 5
Direct to Web Applications
49
How Direct to Web Works 55
Developing a Direct to Web Application 57
The Direct to Web Assistant 58
Further Customizing Your Direct to Web Application 59
Advantages of the Direct to Web Approach 60
Limitations 61
Guidelines for Choosing Direct to Web 62
CONTENTS
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Chapter 6
Java Client Applications
63
Java Client Architecture 64
Managing the User Interface 65
Data Synchronization Between Client and Server 67
Other Architectures 69
Client JDBC Architecture 69
JDBC Three-Tier Architecture 70
Development Tasks and Tools 70
Designing Enterprise Objects for Java Client 71
Creating the User Interface 71
Advantages of the Java Client Approach 73
Limitations 73
Guidelines for Choosing Java Client 74
Chapter 7
Direct to Java Client Applications
75
The Basics 76
Direct to Java Client Architecture 76
Development Tasks and Tools 78
The Direct to Java Client Assistant 78
Further Customizing Your Application 79
Advantages of the Direct to Java Client Approach 80
Limitations 80
Guidelines for Choosing Direct to Java Client 81
Chapter 8
Choosing Your Approach
83
Internet and Intranet Deployment 83
User Interface Requirements 84
Rich Widget Selection and Fast Response Times 84
Specific Layout and Flow Requirements 84
Rapid Development Considerations 85
Combining Approaches 86
Combining HTML-based and Java Client Approaches 86
Adding Rapid Development 87
Summary 87
Where to Go From Here 88
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CONTENTS
Glossary
89
Index
95
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Figures and Tables
Chapter 2
What Is WebObjects?
13
Figure 2-1 A static publishing site 14
Figure 2-2 A dynamic publishing site 15
Figure 2-3 A website running Java Client applications 18
Figure 2-4 Multiple instances, multiple applications 23
Chapter 3
Enterprise Objects
25
Figure 3-1 Connecting enterprise objects to data and the user interface 27
Figure 3-2 Mapping between an enterprise object class and a single table 30
Figure 3-3 Mapping relationships 31
Figure 3-4 Implementing business logic in enterprise objects 34
Figure 3-5 Implementing business logic in the user interface application 35
Figure 3-6 Implementing business logic in the database 36
Chapter 4
HTML-Based Applications
37
Figure 4-1 The files of a WebObjects component 39
Figure 4-2 How enterprise objects relate to a WebObjects component 42
Figure 4-3 WebObjects HTML-based application communication chain 43
Figure 4-4 Project Builder 45
Figure 4-5 WebObjects Builder 46
Table 4-1 Example Dynamic Elements 40
Chapter 5
Direct to Web Applications
49
Figure 5-1 A login page 49
Figure 5-2 A query-all page 50
Figure 5-3 A query page 51
Figure 5-4 A list page 52
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FIGURES AND TABLES
Figure 5-5 An inspect page 52
Figure 5-6 An edit page 53
Figure 5-7 An edit relationship page 53
Figure 5-8 The menu header 54
Figure 5-9 An example Neutral look page 54
Figure 5-10 An example WebObjects look page 55
Figure 5-11 Determining attributes from the entity 56
Figure 5-12 The Direct to Web rule system 57
Figure 5-13 The Direct to Web Assistant 58
Figure 5-14 The Rule Editor 59
Chapter 6
Java Client Applications
63
Figure 6-1 A sample Java Client application 63
Figure 6-2 Java Client’s distributed, multitier architecture 64
Figure 6-3 Architecture of a Java Client application 66
Figure 6-4 Data flow in a Java Client application 68
Figure 6-5 Composing a user interface with Interface Builder 72
Chapter 7
Direct to Java Client Applications
75
Figure 7-1 A sample Direct to Java Client application 75
Figure 7-2 The components of a Direct to Java Client application 77
Figure 7-3 The Direct to Java Client Assistant 79
Why Read This Book
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Apple Computer, Inc. May 2001
CHAPTER 1
1 About This Book
WebObjects is an application server with tools, technologies and capabilities to
create internet and intranet applications. It has an object-oriented architecture that
promotes quick development of reusable components. WebObjects is extremely
scalable and supports high transaction volumes.
This book introduces the architecture, technologies, development tools, and
development approaches of WebObjects to developers and others interested in how
WebObjects works.
Why Read This Book
WebObjects System Overview
is written for developers who want to start using
WebObjects. However, anyone interested in WebObjects technology will get
something out of this book.
For the most part, this book does not assume you have a background in
object-oriented programming. However, WebObjects is based on object-oriented
frameworks written in Java, an object-oriented language. You should be familiar
with object-oriented programming if you intend to write WebObjects applications.
There are many books available on the subject if you aren’t.
A hallmark advantage of WebObjects is the database connectivity it provides. To
fully appreciate this technology, you should have some understanding of databases
(although this book doesn’t require it). Again, there are many books available on the
subject.
10
Further Investigations
Apple Computer, Inc. May 2001
CHAPTER 1
About This Book
Because WebObjects provides four distinct approaches to developing applications,
this book discusses them one by one, and compares their pros and cons to help the
developer decide which approach is appropriate for his or her application.
This book has the following chapters:
What Is WebObjects?
Introduces the technologies of WebObjects and how they
fit together.
Enterprise Objects.
Describes the objects that lie at the heart of all WebObjects
applications and encapsulate your application’s business logic and data.
HTML-Based Applications.
Describes the approach that allows you to create
HTML applications for the World Wide Web.
Direct To Web Applications.
Describes the rapid development version of the
HTML-based application approach.
Java Client Applications.
Describes the approach with which you can produce
a graphical user interface application that runs on a client machine.
Direct to Java Client Applications.
Describes the rapid development version of
the Java Client approach.
Choosing Your Approach.
Summarizes the pros and cons of these approaches,
and then outlines the process you should go through to decide which approach
or combination of approaches is appropriate for your particular WebObjects
application.
Further Investigations
This book serves as a starting point. It surveys the technologies of WebObjects
without providing the details. This section lists sources of WebObjects information
for software developers. It is by no means an exhaustive list, and Apple’s
contribution to this list will grow.
Other Apple Publications
Apple is planning a series of documents, of which this document is the first in the
series. The rest of the documents are
CHAPTER 1
About This Book
Further Investigations
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Apple Computer, Inc. May 2001
Discovering WebObjects HTML
Discovering Java Client
Discovering Direct to Web
Discovering Direct to Java Client
Creating Enterprise Objects
After you choose an approach, you should read the appropriate document (when it
becomes available). Regardless of the approach you use, you should read
Creating
Enterprise Objects
as the material pertains to all approaches.
With the exception of
Discovering WebObjects HTML
, which is available now, these
documents are in preparation at the time of this writing. You can obtain other
documents in this series (as they become available) using the publish-on-demand
arrangement Apple has with Fatbrain.com.
To obtain a printed copy of one of these documents, use your Web browser to access
the page at
www1.fatbrain.com/documentation/apple
. Then follow the directions.
The document should be delivered to you within a few business days.
Installed Developer Documentation
When you install the WebObjects Developer on your computer, the Installer puts
developer documentation into the following locations:
Frameworks. Information inextricably associated with a framework is usually
installed in a localized subdirectory of the framework. This method of
packaging ensures that the documentation moves with the framework when
and if it moves (or is copied) to another location. It also makes it possible to have
localized versions of the documentation (although English currently is the only
supported localization).
Development applications. Help information for applications such as Project
Builder and Interface Builder is installed with the application. When users
request it from the Help menu, the application launches Help Viewer to display
it.
Example code. A variety of sample programs are installed in
/Developer/
Examples/JavaWebObjects
(
$NEXT_ROOT/Developer/Examples/JavaWebObjects
on
Windows 2000) showing you how to perform common tasks using WebObjects.
12
Further Investigations
Apple Computer, Inc. May 2001
CHAPTER 1
About This Book
All information that is not specific to frameworks or development applications
is installed in
/Developer/Documentation
(
$NEXT_ROOT/Documentation/Developer
on Windows 2000). On Mac OS X, the Installer also creates symbolic links to the
framework documentation in this location.
To access the developer documentation on Mac OS X, you use a special interface of
the Help Viewer called the Developer Help Center. Use the following steps to access
the Developer Help Center:
1. Choose Help Center from the Help menu in the Finder.
2. Click the Developer Center link on the first (home) page of the Help Center.
3. To return to the Help Center, click the Help Center link on the home page of the
Developer Help Center.
To access the developer documentation on Windows 2000, you use the
WOInfoCenter application. To access the WOInfoCenter, go to the Start menu and
select Program > WebObjects > WOInfoCenter.
Information on the Web
Apple maintains several websites where developers can go for general and
technical information on WebObjects.
Apple Product Information (
www.apple.com/webobjects
). Provides general
information on WebObjects.
Apple Developer Connection—Developer Documentation
(
developer.apple.com/techpubs/webobjects
). Features the same documentation
that is installed with WebObjects, except that often the documentation is more
up-to-date. This location also includes legacy documentation.
Apple Developer Connection—Technical Notes (
developer.apple.com/
technotes
). Collects late breaking information and supplementary
documentation.
AppleCare Tech Info Library (
til.info.apple.com
). Contains technical articles,
tutorials, FAQs, technical notes, and other information.
Dynamic HTML Publishing
13
Apple Computer, Inc. May 2001
CHAPTER 2
2 What Is WebObjects?
From an information technology perspective, WebObjects is a scalable,
high-availability, high-performance application server. From the viewpoint of a
developer, though, WebObjects is an extensible object-oriented platform upon
which you can rapidly develop and deploy Web applications that integrate existing
data and systems. WebObjects is especially suited to dynamically publishing data
on the World Wide Web and bringing the increased connectivity of the Web to
traditional client-server and desktop applications.
The Web was created to simplify access to electronically published documents.
Originally just static text pages with hyperlinks to other documents, Web pages
quickly evolved into highly graphical animated presentations. Along the way, a
degree of interactivity was introduced, allowing people browsing the Web to fill out
forms and thereby supply data to the server.
WebObjects allows you to take the next logical step. With it, you can produce
full-fledged Web-accessible applications, for use either across the Internet or within
a corporate intranet. These applications can be HTML-based, and thus accessible
through a Web browser, or can have the full interactivity of a stand-alone
application.
Dynamic HTML Publishing
Much of the content on the Web is textual or graphical material that doesn’t change
much over time. However, there is increasing demand for sites that publish
ever-changing data: breaking news stories, up-to-the-minute stock quotes, or the
current weather are good examples.
14
Dynamic HTML Publishing
Apple Computer, Inc. May 2001
CHAPTER 2
What Is WebObjects?
A typical website is organized like Figure 2-1. A user’s Web browser requests pages
using URLs (Uniform Resource Locators). These requests are sent over the network
to the Web server, which analyzes each request and selects the appropriate Web
page to return to the user’s browser. This Web page is simply a text file that contains
HTML. Using the HTML tags embedded within the file received from the Web
server, the browser renders the page.
Figure 2-1
A static publishing site
Static publishing sites are easy to maintain. There are a number of tools on the
market that allow you to create HTML pages with a relatively small amount of
effort, and as long as the page content doesn’t change too often, it isn’t that difficult
to keep them up-to-date. Dynamic publishing sites, however, are a different story.
Without WebObjects it could take a small army to keep a breaking news site up to
date.
WebObjects was designed from the beginning to allow you to quickly and easily
publish dynamic data over the Web. You create HTML templates that indicate
where on the Web page the dynamic data is to be placed, and a WebObjects
application fills in the content when your application is accessed. The process is
much like a mail merge. The information your Web pages publish can reside in a
database, it can reside in some other permanent data storage (files, perhaps), or it
can even be calculated or generated at the time a page is accessed. The pages are
also highly interactive—you can fully specify the way the user navigates through
them.
Web
browser
Web
browser
Web
browser
Web server
Request
http://www.apple.com
<HTML>
<Head>
.
.
.
Static HTML pages
Response
HTML page
CHAPTER 2
What Is WebObjects?
Dynamic HTML Publishing
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Apple Computer, Inc. May 2001
Figure 2-2 shows a WebObjects-based dynamic publishing site. Again, the request
(in the form of a URL) originates with a client browser. If the Web server detects that
the request is to be handled by WebObjects, it passes the request to a WebObjects
adaptor. The adaptor packages the incoming request in a form the WebObjects
application can understand and forwards it to the application. Based upon
templates you’ve defined and the relevant data from the data store, the application
generates an HTML page that it passes back through the adaptor to the Web server.
The Web server sends the page to the client browser, which renders it.
Figure 2-2
A dynamic publishing site
Relational database
Web server
WebObjects
adaptor
WebObjects
application
Templates
Static
HTML
pages
Web
browser
Web
browser
Web
browser
Request
http://store.apple.com/...
Response
HTML page
16
Web-Enabled Client-Server Applications
Apple Computer, Inc. May 2001
CHAPTER 2
What Is WebObjects?
This type of WebObjects application is referred to as “HTML-based,” since the
result is a series of dynamically generated HTML pages.
Web-Enabled Client-Server Applications
Although the majority of websites primarily publish static data, the number of sites
that publish dynamic content is growing rapidly. Many corporations use intranets,
the Internet, or both to provide easy access to internal applications and data. An
online store selling books, music, or even computers is one example of a
Web-enabled client-server application.
Web-enabled applications can have huge advantages over traditional applications.
Clients don’t have to install the application, which not only saves client disk space
but ensures that the user always has the most up-to-date version of the application.
As well, the client computers can be Macintosh computers, PCs, or workstations—
anything that can run a Web browser with the necessary capabilities.
WebObjects allows you to develop two different flavors of Web-enabled
application: HTML-based applications and Java Client applications. HTML-based
applications are analogous to Common Gateway Interface (CGI) applications and
consist of dynamically-generated HTML pages accessed through a Web browser.
Java Client moves part of your application to the client-side computer and enlists
Sun’s Java Foundation Classes (JFC) to give it the rich user interface found in a more
traditional desktop application.
HTML-Based WebObjects Applications
When you need to develop a HTML-based application like a shopping cart, you can
create it quickly and easily with the WebObjects development tools. WebObjects
supplies a large number of prebuilt components—Web pages, or portions of Web
pages, from which you can build your Web application’s interface. These
components range from simple user interface widgets (for example, submit buttons,
checkboxes, and tables) to complex ones (for example, toolbars). The set of
components that you can use with WebObjects is extensible, so you can create
components that can be reused across all of your Web applications.
CHAPTER 2
What Is WebObjects?
Web-Enabled Client-Server Applications
17
Apple Computer, Inc. May 2001
Your application isn’t entirely built of components. You create WebObjects
applications from a combination of components and Java classes. You put your
application-specific business logic in some of these classes. WebObjects provides
the rest of them.
The basic structure of an HTML-based Web application matches that of a dynamic
publishing site that uses WebObjects. Thus, Figure 2-2 (page 15) applies to
HTML-based Web applications as well.
Java Client Applications
When you need the fast and rich user interface of desktop client-server applications,
you can partition your application so that a portion of it—including all or part of the
user interface—runs in Java directly on the client. Client-server communication is
handled by WebObjects. WebObjects applications that are partitioned in this way
are known as
Java Client
applications.
Java Client distributes the objects of your WebObjects application between the
application server and one or more clients—typically Java applications. It is based
on a distributed multi-tier client-server architecture where processing duties are
divided between a client, an application server, a database server, and a Web server.
With a Java Client application, you can partition business objects containing
business logic and data into a client side and a server side. This partitioning can
improve performance and at the same time help to secure legacy data and business
rules.
Figure 2-3 (page 18) illustrates a Java Client application in which the client portion
is running as an application installed on the user’s computer. As with an
HTML-based WebObjects application, the application can communicate with the
server side using HTTP. In addition, Java Client passes objects between a portion of
your application residing on the user’s computer and the portion of your
application that remains on the application server.
18
Web-Enabled Client-Server Applications
Apple Computer, Inc. May 2001
CHAPTER 2
What Is WebObjects?
Figure 2-3
A website running Java Client applications
Java Client allows your application to look and feel like a traditional desktop
application and still take full advantage of the power of WebObjects.
WebObjects
application
(server portion)
WebObjects
application
(server portion)
WebObjects
application
(client portion)
WebObjects
application
(client portion)
WebObjects
application
(client portion)
WebObjects
application
(server portion)
Web server
WebObjects
adaptor
HTTP
Relational database
<HTML>
<Head>
.
.
.
Static HTML pages
CHAPTER 2
What Is WebObjects?
Rapid Development
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Apple Computer, Inc. May 2001
Rapid Development
WebObjects is both powerful and flexible. With that power and flexibility, however,
comes a certain degree of complexity. For many applications, whether HTML-based
or Java Client–based, it’s more important to develop the application quickly than
strive for maximum flexibility or polish. As an example, a simple data-browsing
and editing application, intended only for internal use by a system administrator,
probably wouldn’t warrant the same degree of effort you would put into an
Internet-enabled application accessible by the general public. To simplify the
development of applications like the former, WebObjects includes a set of
rapid-development technologies: Direct to Web and Direct to Java Client.
Direct to Web and Direct to Java Client are similar in approach. Their primary
difference is in how the application interacts with the end user. Direct to Web
creates HTML-based WebObjects applications, whereas Direct to Java Client creates
WebObjects applications that employ Java Client to partition the application
between server and client. Both are useful not only for “quick and dirty”
applications, but in many situations can also serve as rapid prototyping tools.
Because Direct to Web and Direct to Java Client both allow customization on
various levels, they are well-suited for bootstrapping and creating your
mission-critical applications.
Direct to Web
Direct to Web is a configurable system for creating HTML-based WebObjects
applications that access a database. All Direct to Web needs to create the application
is a model for the database, which you can build using EOModeler.
Direct to Web applications are not a set of static Web pages. Instead, Direct to Web
uses information from the model available at runtime to dynamically generate the
pages. Consequently, you can modify your application’s configuration at runtime—
using the Direct to Web Assistant—to hide objects of a particular class, hide their
properties, reorder the properties, and change the way they are displayed without
recompiling or relaunching the application.
20
The WebObjects Advantage
Apple Computer, Inc. May 2001
CHAPTER 2
What Is WebObjects?
Out of the box, Direct to Web generates Web pages for nine common database tasks,
including querying, editing, and listing. To do this, Direct to Web uses a
task-specific component called a template that can perform the task on any entity.
The templates, in conjunction with a set of developer-configurable rules, are the
essential elements of your Direct to Web application.
Direct to Web is highly customizable. For example, you can change the appearance
of the standard templates, mix traditional HTML-based WebObjects components
with Direct to Web pages, and create custom components and templates that
implement specialized behavior.
Direct to Java Client
Like Direct to Web, Direct to Java Client generates a user interface for common
database tasks using rules to control program flow, and it has an Assistant that
allows you to modify your applications at runtime. The primary difference between
Direct to Web and Direct to Java Client is the type of application each produces:
Direct to Java Client produces Java Client applications that have the fast and rich
user interfaces associated with desktop applications. Thus, Direct to Java Client
applications have the same client-side requirements that other Java Client
applications do.
The WebObjects Advantage
WebObjects encapsulates a number of key technologies that give it a significant
advantage over other application servers.
Streamlined Database Access
Much of the data that is (or could be) presented on the Web already exists in
electronic form. Not only can it be a challenge to create a website or Web application
to present your data using conventional tools, it can also be a challenge just to access
the data itself. Some products rely on hand- or assistant-generated SQL (Structured
Query Language), leading to database-specific code that is difficult to optimize.
WebObjects avoids these problems by using Enterprise Objects, a model-based
CHAPTER 2
What Is WebObjects?
The WebObjects Advantage 21
Apple Computer, Inc. May 2001
mechanism for cleanly instantiating business objects directly from database tables.
WebObjects handles all the interactions with the database including fetching,
caching, and saving. This allows you to write your business logic against actual
objects independent of the underlying data source. You can modify schemas, add
or change databases, or even use totally a different storage mechanism without
needing to rewrite your application.
WebObjects applications can access any database with a JDBC 2.0 driver. JDBC is an
interface between Java platforms and databases.
Separation of Presentation, Logic, and Data
An ideal Web application development system simplifies maintenance and
encourages code reuse by enforcing a clean separation of presentation (HTML),
logic (Java), and data (SQL). This modularity is inherent in the WebObjects
programming model, which uses reusable components to generate Web pages
directly from enterprise objects without the need to embed scripts or Java code
inside your HTML. A component contains a template, which you—or a professional
Web designer—can design and edit using standard Web authoring tools. A
component can also implement custom behavior using a separate Java source file.
Neither the template or the Java source file includes model-specific information.
State Management
The HTTP protocol used on the Web is inherently stateless; that is, each HTTP
request arrives independently of earlier requests, and it’s up to Web applications to
recognize which ones come from an individual user or session. Therefore, most
Web applications of consequence—as well as some of the more interesting dynamic
publishing sites—need to keep state information, such as login information or a
shopping basket, associated with each user session.
Without using cookies, WebObjects provides objects that allow you to maintain
information for the life of a particular client session, or longer. This makes it
particularly easy to implement an application like a Web-based online store: you
don’t have to do anything special to maintain the contents of the user’s shopping
cart or other data over the life of the session. In addition, your online store could
even monitor individual customer buying patterns and then highlight items they’re
more likely to be interested in the next time they visit your site.
22 The WebObjects Advantage
Apple Computer, Inc. May 2001
CHAPTER 2
What Is WebObjects?
Modular Development
The power of WebObjects comes from a tightly integrated set of tools and
frameworks, facilitating the rapid assembly of complex applications. At the heart of
this system is the Project Builder Integrated Development Environment (IDE),
which manages your Java business logic and tracks all the supporting models and
components. As mentioned above, WebObjects also includes powerful assistants
and frameworks that allow the rapid creation of HTML or Java Client applications
directly from the database. Advanced developers can tap into the object-oriented
Java APIs underlying all the different frameworks, allowing virtually unlimited
customization and expandability.
Pure Java
WebObjects applications are 100% Pure Java, which means they can be deployed on
any platform with a certified Java 2 virtual machine.
Scalability and Performance
Static websites and traditional client-server applications have one strong suit: they
both leverage the power of the client platform, minimizing the load on the server. It
doesn’t take all that much processing power to serve up a set of static Web pages.
Dynamic Web applications, although a tremendous advance over static pages,
require additional server power to access the dynamic data and construct the Web
pages or Java Client user interface “on the fly.”
The WebObjects application server is both efficient and scalable. With WebObjects,
if more power, reliability, or failover protection is needed, you can run multiple
instances of your application, either on one or on multiple application servers (see
Figure 2-4 (page 23)). You can choose from one of several load-balancing algorithms
(or create your own) that determine which instance each new user should connect
to. And, either locally or from a remote location, you can analyze site loads and
usage patterns and then start or stop additional application instances as necessary.
Load balancing is a very powerful feature of WebObjects that allows you to add
more server capacity as the need arises without needing to implement a
load-balancing algorithm yourself.
CHAPTER 2
What Is WebObjects?
The WebObjects Advantage 23
Apple Computer, Inc. May 2001
Figure 2-4 Multiple instances, multiple applications
Application server 1
Application server 2
Application 1
Instance 1
Application 1
Instance 3
Application 1
Instance 2
Application 2
Instance 3
Application 1
Instance 4
Application 1
Instance 4
Application 2
Instance 5
Application 2
Instance 2
Application 1
Instance 1
Web server
WebObjects
adaptor
24 The WebObjects Advantage
Apple Computer, Inc. May 2001
CHAPTER 2
What Is WebObjects?
What Is an Enterprise Object? 25
Apple Computer, Inc. May 2001
CHAPTER 3
3 Enterprise Objects
As mentioned in the previous chapter, WebObjects applications gain much of their
usefulness by interacting with a persistent store, that is, a database. In WebObjects,
databases are represented as collections of objects called enterprise objects.
Enterprise objects contain the bulk of your application’s business logic, the part of
the application you write regardless of which of the four approaches you take.
This chapter introduces enterprise objects, describes how they map to a database,
outlines how WebObjects supports and interacts with them, and enumerates the
advantages of the enterprise objects approach over other approaches available in
the industry. The reader may wish to read the first section, “What Is an Enterprise
Object?” (page 25), and the last section, “The Enterprise Objects Advantage”
(page 34), and skip the rest of the chapter, which is written for those familiar with
relational databases.
What Is an Enterprise Object?
An enterprise object is like any other object in that it couples data with the methods
for operating on that data. However, an enterprise object class has certain
characteristics that distinguish it from other classes:
It has properties that map to stored or persistent data; an enterprise object
instance typically corresponds to a single row or record in a database.
It knows how to interact with other parts of WebObjects to give and receive
values for its properties. This is done through a mechanism known as key-value
coding, which enables the setting and getting of these properties.
26 What Is an Enterprise Object?
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CHAPTER 3
Enterprise Objects
In addition to providing classes that manage a set of enterprise objects in memory,
WebObjects defines an API to which enterprise objects must conform, as well as
default implementations for this API. As a result, you only need to concentrate on
the parts of your enterprise object classes specific to your application.
To maximize the reusability and extensibility of your objects, they shouldn’t embed
knowledge of the user interface or database alongside the business logic. For
example, if you embed knowledge of your user interface, you can’t reuse the objects
because each application’s user interface is different. Similarly, if you embed
knowledge of your database, you’ll have to update your objects every time you
modify the database.
If not in the business objects, then where does this knowledge go? It’s handled by
WebObjects as shown in Figure 3-1 (page 27).
CHAPTER 3
Enterprise Objects
What Is an Enterprise Object? 27
Apple Computer, Inc. May 2001
Figure 3-1 Connecting enterprise objects to data and the user interface
WebObjects provides a database-to-objects mapping, called a model, so your
objects are independent of the database. WebObjects also provides an
objects-to-interface mapping so they are independent of the user interface. This
approach enables you to create libraries of enterprise objects that can be used in as
many applications as you need, with any user interface, and with any database
server. You’re able to concentrate on coding the logic of your business while
WebObjects takes care of the rest.
Relational database
WebObjects
Enterprise objects
Model
28 What Is an Enterprise Object?
Apple Computer, Inc. May 2001
CHAPTER 3
Enterprise Objects
For example, you could create a class of enterprise objects called Customer that
defines such business rules as “customers must have a work or home phone
number,” or “the customer cannot spend more than his credit limit.” Without
rewriting your business logic, you could use these objects in a public web-based
application and an internal customer service application. You could also switch the
database that serves the customer data.
Enterprise Objects and the Model-View-Controller
Paradigm
A common and useful paradigm for object-oriented applications, particularly
business applications, is Model-View-Controller (MVC). Derived from
Smalltalk-80, MVC proposes three types of objects in an application, separated by
abstract boundaries and communicating with each other across those boundaries.
Model objects represent special knowledge and expertise. For example, model
objects can hold a company's data and define the logic that manipulates that data.
Model objects are not directly displayed. They often are reusable, distributed,
persistent, and portable to a variety of platforms.
View objects represent things visible on the user interface (windows, for example,
or buttons). A View object is “ignorant” of the data it displays. View objects tend to
be very reusable and so provide consistency between applications.
Acting as a mediator between Model objects and View objects in an application is a
Controller object. There is usually one per application or window. A Controller
object communicates data back and forth between the Model objects and the View
objects. Since what a Controller does is very specific to an application, it is generally
not reusable even though it often comprises much of an application's code.
Because of the Controller's central mediating role, Model objects need not know
about the state and events of the user interface, and View objects need not know
about the programmatic interfaces of the Model objects.
Note: WebObjects uses the term “model” differently from MVC. In WebObjects,
a model establishes and maintains a correspondence between an enterprise object
class and data stored in a relational database. In MVC, model objects represent the
special knowledge of the application.
CHAPTER 3
Enterprise Objects
Mapping Your Enterprise Objects to Database Tables 29
Apple Computer, Inc. May 2001
From the perspective of this paradigm, enterprise objects are Model objects.
However, WebObjects also extends the MVC paradigm. Enterprise objects are also
independent of their persistent storage mechanism. Enterprise objects do not need
to know about the database that holds their data, and the database doesn’t need to
know about the enterprise objects formed from its data.
Mapping Your Enterprise Objects to Database Tables
Enterprise objects make use of a separate file, known as a model, to specify a
mapping between tables in the database and your classes of enterprise objects. This
is formally called an entity-relationship (E-R) model. You use the EOModeler
application to create and maintain these models. With EOModeler you can
read the data dictionary from a database to create a default model, which can
then be tailored to suit the needs of your application
specify enterprise object classes for the tables in your database
specify relationships between enterprise objects and referential integrity rules
for these relationships
generate source code files for the enterprise object classes you specify
define fetch specifications (queries) that you can invoke by name in your
applications
create and delete databases and database tables
A model represents a level of abstraction above the database. The
database-to-objects mapping embodied in a model sets up a correspondence
between database tables and enterprise objects classes; frequently, database rows
map to instances of the appropriate class as shown in Figure 3-2 (page 30).
30 Mapping Your Enterprise Objects to Database Tables
Apple Computer, Inc. May 2001
CHAPTER 3
Enterprise Objects
Figure 3-2 Mapping between an enterprise object class and a single table
In actual practice, the mapping is more flexible than this. For example:
You can map an enterprise object class to a single table, a subset of a table, or to
more than one table. For instance, a Person object can get its first and last names
from a PERSON table but get its street address, city, state and zip code from an
ADDRESS table.
Generally an enterprise object instance variable maps to a single column, but the
column-to-instance variable correspondence is similarly flexible. You can map
an instance variable to a derived column, such as “price * discount” or “salary *
12”.
You can map an enterprise object class inheritance hierarchy to one or more
database tables.
In addition to mapping tables to enterprise object classes and database columns to
instance variables, WebObjects maps database primary and foreign keys to
relationships between objects. WebObjects defines two types of relationships—
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CHAPTER 3
Enterprise Objects
Mapping Your Enterprise Objects to Database Tables 31
Apple Computer, Inc. May 2001
to-ones and to-manys—which are both illustrated in Figure 3-3. The relationship a
MovieRole has to its Movie is a to-one relationship, while the relationship a Movie
has to its MovieRoles is a to-many.
Figure 3-3 Mapping relationships
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32 WebObjects Support for Enterprise Objects
Apple Computer, Inc. May 2001
CHAPTER 3
Enterprise Objects
WebObjects Support for Enterprise Objects
After your program has accumulated changes to enterprise objects, WebObjects
analyzes the objects for changes, generates corresponding database operations, and
executes those operations to synchronize the database with in-memory enterprise
objects. WebObjects has mechanisms for ensuring that the integrity of your data is
maintained between your application and the database without sacrificing
performance or flexibility:
Validation
A good part of your application’s business logic is usually validation—
for example, verifying that customers don’t exceed their credit limits,
return dates don’t come before their corresponding check-out dates, and
so on. In your enterprise object classes, you implement methods that
check for invalid data, and WebObjects automatically invokes them
before saving anything to the database.
Referential integrity enforcement
In your model you can specify rules governing the relationships
between objects, such as whether a to-one relationship is optional or
mandatory. You can also specify delete rules—actions that should occur
when an enterprise object is deleted. For example, if you have a
“department” object you can specify that when it is deleted all the
employees in that department are also deleted (a cascading delete), all
the employees in that department are updated to have no department
(nullify), or the department deletion is rejected if it has any employees
(deny).
Automatic primary and foreign key generation
You needn’t maintain database artifacts such as database primary and
foreign key values in your application; WebObjects keeps track of them
for you. Database primary and foreign keys aren’t usually meaningful
parts of a business model; rather, they’re attributes created in a
relational database to express relationships between entities. Key values
can be generated and propagated automatically.
CHAPTER 3
Enterprise Objects
WebObjects Support for Enterprise Objects 33
Apple Computer, Inc. May 2001
Transaction management
Most transactions are handled for you, using the native transaction
management features of your database to group database operations
that correspond to the changes that have been made to enterprise objects
in memory. You don’t have to worry about beginning, committing, or
rolling back transactions unless you want to fine-tune transaction
management behavior. WebObjects also provides a separate in-memory
transaction management feature that allows you to create nested
contexts in which a child context’s changes are folded into the parent
context only upon successful completion of an in-memory operation.
Locking
WebObjects offers three types of locking. “Pessimistic” uses your
database server’s native locking mechanism to lock rows as they’re
fetched and prevents update conflicts by never allowing two users to
look at the same object at the same time. “Optimistic” doesn’t detect
update conflicts until you try to save an object’s changes to the database;
if the corresponding database row has changed since it was originally
fetched, the save is aborted. “On-Demand” is a mixture of the other two:
it locks an object after you fetch it but before you attempt to modify it.
The lock can fail for one of two reasons: either the corresponding
database row has changed since you fetched the object (optimistic
locking), or because someone else already has a lock on the row
(pessimistic locking).
Faulting
When WebObjects fetches an object, it creates objects representing the
destinations of the fetched object’s relationships. By default WebObjects
doesn’t immediately fetch data for the destination objects of
relationships, however. Fetching is fairly expensive, and further, if
WebObjects fetched objects related to the one explicitly asked for, it
would also have to fetch the objects related to those, and so on, until all
of the interrelated rows in the database had been retrieved. For many
applications, this would be a waste of time and resources. To avoid this,
WebObjects creates empty destination objects, called faults, that fetch
their data the first time they’re accessed. This process, known as
“faulting,” is automatic.
Uniquing
In marrying relational databases to object-oriented programming, one
of the key requirements is that a row in the database be associated with
only one enterprise object in a given context in your application.
WebObjects maintains the mapping of each enterprise object to its
34 The Enterprise Objects Advantage
Apple Computer, Inc. May 2001
CHAPTER 3
Enterprise Objects
corresponding database row, and uses this information to ensure that,
within a given context, your object set does not include two (possibly
inconsistent) objects for the same database row. Uniquing of enterprise
objects, as this process is called, reduces memory usage and allows you
to know with confidence that the object you’re interacting with
represents the true state of its associated row as it was last fetched.
The Enterprise Objects Advantage
A hallmark feature of WebObjects, especially in comparison to other solutions, is
the separation of the business logic from the database and the user interface. In
WebObjects, you put the business logic in the enterprise objects (Figure 3-4).
Figure 3-4 Implementing business logic in enterprise objects
Relational database
WebObjects
Application
.................
.................
Business logic
CHAPTER 3
Enterprise Objects
The Enterprise Objects Advantage 35
Apple Computer, Inc. May 2001
Another approach (Figure 3-5) is to implement business logic in the web or desktop
application. The WebObjects approach betters this approach in the following ways:
It offers greater reuse. In WebObjects, you code your business logic once, and
each application that accesses your database can use it. You don’t have to recode
your business logic into each screen or web page.
It’s more maintainable. With WebObjects, you don’t have to duplicate your
business logic. Thus you can easily make substantial changes to your rules
without resorting to finding and fixing every affected page in every affected
application. You can also easily track changes to your schema.
It improves data integrity. In WebObjects, you don’t need to rely on all
application developers to implement the business rules correctly. If one
application has an error, it is less likely to corrupt your database.
It scales better. In WebObjects, you can improve your application’s
performance without having to provide your users with faster systems. Instead,
you can simply move some computation-intensive processing to fast server
machines.
Figure 3-5 Implementing business logic in the user interface application
Another approach (Figure 3-6) is to implement your business rules in the
database—with stored procedures, rules, constraints, and triggers, for example. The
WebObjects approach betters this approach in the following ways:
Application
Relational database
Business logic
36 The Enterprise Objects Advantage
Apple Computer, Inc. May 2001
CHAPTER 3
Enterprise Objects
It offers improved interactivity. If you implement your business rules in the
database, you need to make a round trip to the database every time the user
performs an action. Alternatively, you can batch up database changes, which
prevents the user from receiving immediate feedback. In WebObjects
applications, changes immediately appear in the user interface, but you access
the database only when saving these changes or fetching objects.
It improves back-end portability. Database vendors all have different ways to
implement logic. If you have to support more than one database and you’re
using WebObjects, you don’t have to implement the logic multiple times and
thus suffer maintenance problems.
Java is a good development language. With WebObjects, you program in Java,
an industrial-strength language designed from the ground up to be
object-oriented. The programmable variants of SQL usually have some
object-oriented features but are basically procedural languages.
Figure 3-6 Implementing business logic in the database
Application
Relational
Database
Business logic
A Programmer’s View of WebObjects 37
Apple Computer, Inc. May 2001
CHAPTER 4
4 HTML-Based Applications
The HTML-based application approach allows you to create applications that
dynamically generate HTML pages. WebObjects provides graphical tools and a set
of flexible frameworks with which you can develop extremely complex
applications. This chapter describes how a WebObjects HTML application works,
the parts of a WebObjects application the programmer sees, the advantages of using
this approach, and what the development process is like.
A Programmer’s View of WebObjects
The following features of WebObjects ease the development of HTML-based Web
applications:
The HTML and code reside in separate files. An object called a component
represents a Web page and consists of separate files for HTML and Java code.
WebObjects provides dynamic versions of static HTML elements. These are
called dynamic elements.
You can reuse HTML and code. Components can be embedded within other
components as if they were dynamic elements.
WebObjects automatically maintains state information. WebObjects
overcomes the inherent statelessness of HTTP and maintains session state (like
a shopping cart) and application state (like application statistics).
Your Web interface code remains separate from your business logic.
Enterprise objects, discussed in Chapter 3, contain all of your business logic.
This allows you to reuse your business logic in multiple Web pages and even
multiple applications.
38 A Programmer’s View of WebObjects
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CHAPTER 4
HTML-Based Applications
These advantages are discussed in more detail in the sections that follow.
Separating HTML and Code
In WebObjects, a Web page is represented by a component, an object that has both
content and behavior. A component can also represent a portion of a page but
usually represents an entire page, so the word “page” is used interchangeably with
the word “component.”
Components consist of
a template in HTML that specifies how the component looks. This file can be
edited by any HTML editor or text editor.
code that specifies how the component acts. You specify this with a standard
Java source file.
bindings that associate the component’s template with its code. These are
stored in a text file.
Separating the template, code, and bindings makes it much easier to maintain a
website. A graphic artist can modify a template, thus modifying the appearance of
the page, without breaking the code. A programmer can completely rearrange the
code without accidentally changing the layout.
You do not need to edit all three files separately. WebObjects Builder, a graphical
component editing tool provided with WebObjects, edits the template, bindings,
and code files simultaneously, relieving you of having to manually synchronize
them. WebObjects Builder is described in more detail in “WebObjects Builder”
(page 46).
Figure 4-1 (page 39) shows the three files in an example component.
CHAPTER 4
HTML-Based Applications
A Programmer’s View of WebObjects 39
Apple Computer, Inc. May 2001
Figure 4-1 The files of a WebObjects component
Dynamic HTML Elements
The template file in Figure 4-1 looks like any other HTML file except for the element
with the <WEBOBJECT> tag. In this example, this tag represents a dynamic element.
Dynamic elements are basic building blocks of a WebObjects application. They link
an application’s behavior with the HTML page shown in the Web browser, and
their contents are defined at runtime. A dynamic element appears in the template
<HTML>
<HEAD><TITLE>Greeting</TITLE></HEAD>
<BODY>
Hello <WEBOBJECT NAME=String1></WEBOBJECT>!
<P></BODY>
</HTML>
import com.webobjects.appserver.*;
public class Greeting extends WOComponent {
protected String userName;
public Greeting(WOContext context) {
super(context);
}
public String userName() {
return userName;
}
public void setUserName(String newUserName) {
userName = newUserName;
}
}
String1 : WOString {
value = userName;
}
Component (Greeting.wo)
Template (Greeting.html)
Code (Greeting.java)
Bindings (Greeting.wod)
40 A Programmer’s View of WebObjects
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CHAPTER 4
HTML-Based Applications
as a <WEBOBJECT> tag with a corresponding </WEBOBJECT> closing tag. Some dynamic
elements have no HTML counterpart; WORepetition and WOConditional are
examples. Table 4-1 lists some of the more commonly used dynamic elements.
Reusing Components
You can embed a component within another component. For example, a component
might represent only a header or footer of a page; you can nest it inside of a
component that represents the rest of the page. A component designed to be nested
within another component is called a reusable component, shared component, or
subcomponent. Like dynamic elements, reusable components appear in the
Table 4-1 Example Dynamic Elements
Element Name Description
WOBrowser A selection list that displays multiple items at a time.
WOCheckBox A checkbox user interface control.
WOConditional Controls whether a portion of the HTML page will be
generated.
WOForm A container element that generates a fill-in form.
WOHyperlink Generates a hypertext link.
WOImage Displays an image.
WORadioButton Represents a toggle switch.
WORepetition A container element that repeats its contents (that is,
everything between the <WEBOBJECT...> and
</WEBOBJECT...> tags in the template file) a given
number of times.
WOResetButton A button that clears a form.
WOString A dynamically generated string.
WOSubmitButton A submit button.
WOText A multiline field for text input and display.
WOTextField A single-line field for text input and display.
CHAPTER 4
HTML-Based Applications
A Programmer’s View of WebObjects 41
Apple Computer, Inc. May 2001
template as a <WEBOBJECT> tag with a corresponding </WEBOBJECT> closing tag,
allowing you to extend WebObjects’ repertoire of dynamically generated HTML
elements.
The WOExtensions Framework provided with WebObjects contains many useful
reusable components like tables, radio button matrices, tab panels, and collapsible
content. In addition, Direct to Web provides reusable components for editing,
listing, selecting, inspecting, and querying enterprise objects.
Maintaining State
In addition to the components, each WebObjects application has a number of
sessions and an application object.
A session is a period during which a particular user is accessing your application.
Because users on different clients may be accessing your application at the same
time, a single application may host more than one session at a time. Session objects
encapsulate the state of a single session. These objects persist beyond the HTTP
request-response cycles, and store (and restore) the pages of a session, the values of
session variables, and any other state that components need to persist throughout a
session. In addition, each session has its own copy of the components that its user
has requested.
Session variables can be used in shopping cart applications to represent the items in
the shopping cart. Email applications can use session variables to keep track of
whether the user has logged in or not.
The application object is responsible for interfacing to an adaptor and forwarding
HTTP requests to a dispatcher that, in turn, passes them to the appropriate session
and component. The application object also passes the HTML response from the
active component back to the adaptor. In addition, the application object manages
adaptors, sessions, application resources, and components.
Separating Web Interface Code from Business Logic
In HTML-based WebObjects applications (as in all WebObjects applications), the
enterprise objects encapsulate the application’s business logic and provide the
connection with the application’s databases. Since enterprise objects are objects,
they can appear as variables in components, sessions, or the application object. A
42 A Programmer’s View of WebObjects
Apple Computer, Inc. May 2001
CHAPTER 4
HTML-Based Applications
component’s bindings file relates the component’s enterprise objects to the
attributes of its dynamic elements. Figure 4-2 shows how enterprise objects relate to
a component in a WebObjects application.
Figure 4-2 How enterprise objects relate to a WebObjects component
Server
Component
Template
Code
Bindings
.............
.............
.............
.............
partNum W4378
color Red
size XL
retail 48.99
CHAPTER 4
HTML-Based Applications
WebObjects Architecture 43
Apple Computer, Inc. May 2001
WebObjects Architecture
When you run a WebObjects application, it communicates with the Web browser
through the chain of processes shown in Figure 4-3.
Figure 4-3 WebObjects HTML-based application communication chain
Relational database
SQL
Data
Web
browser
WebObjects
application
WebObjects
Web server
WebObjects
adaptor
44 Developing a WebObjects HTML Application
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CHAPTER 4
HTML-Based Applications
Here is a brief description of these processes:
A Web browser. WebObjects supports all Web browsers that conform to HTML
3.2. Of course, if your application uses more advanced features like JavaScript or
QuickTime, the users’ browsers must support these features.
A Web server. WebObjects supports any HTTP server that uses the Common
Gateway Interface (CGI), the Netscape Server API (NSAPI), the Internet Server
API (ISAPI), or the Apache module API. Although necessary for deployment,
you don’t actually need a Web server while you develop your WebObjects
applications.
A WebObjects adaptor. A WebObjects adaptor connects WebObjects
applications to the Web by acting as an intermediary between Web applications
and HTTP servers. Note that the WebObjects adaptor may not be a separate
process but plug-in to the Web server.
A WebObjects application process. The application process receives incoming
requests and responds to them, usually by returning a dynamically generated
HTML page. You can run multiple instances of this process if one instance is
insufficient to handle the application load. The application process is made up
of your code and the WebObjects frameworks.
Developing a WebObjects HTML Application
Developing a WebObjects application is a matter of creating your templates,
bindings, and Java code files. Although these files are text based and thus could be
created using a text editor, WebObjects provides graphical tools that simplify the
entire process. The sequence of tasks used to create a WebObjects HTML
application with these tools is as follows:
Create a project using Project Builder.
Create a model using EOModeler.
Edit your components with WebObjects Builder.
You have already been introduced to EOModeler. Project Builder and WebObjects
Builder are discussed in the following sections.
CHAPTER 4
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Developing a WebObjects HTML Application 45
Apple Computer, Inc. May 2001
Project Builder
As its name implies, Project Builder manages all of the constituent parts of your
application, including source code files, WebObjects components, frameworks,
makefiles, graphics and sound files, and the like. You use Project Builder to edit
your code files, compile, debug, and launch your application for development
testing. Project Builder’s assistants help you create new WebObjects components.
You also can launch the other development tools from within Project Builder.
Figure 4-4 (page 45) shows Project Builder in use.
Figure 4-4 Project Builder
46 Developing a WebObjects HTML Application
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CHAPTER 4
HTML-Based Applications
WebObjects Builder
You use WebObjects Builder to edit your application’s components. WebObjects
Builder allows you to graphically edit a component’s HTML template. If you prefer,
you can switch to the source view from which you can edit the template as an
HTML text file. WebObjects Builder also allows you to graphically bind the
dynamic elements on your template to variables and methods within your code;
you simply drag from a variable to the dynamic element as shown in Figure 4-5
(page 46).
Figure 4-5 WebObjects Builder
CHAPTER 4
HTML-Based Applications
Guidelines for Choosing the HTML-Based Approach 47
Apple Computer, Inc. May 2001
Guidelines for Choosing the HTML-Based Approach
The WebObjects HTML approach has the following advantages:
Portability. Any user with a Web browser can access a WebObjects HTML
application.
Flexibility. You can create extremely complex HTML applications with the
WebObjects HTML approach.
Reduced System Administration. With the HTML-based application approach,
you can publish data such as breaking news and stock prices without having to
rewrite the HTML each time, reducing the number of people necessary to keep
the site up to date.
In some cases, you can use the Direct to Web rapid development system to create
your HTML-based application for you. Direct to Web works particularly well for
data-driven applications, prototypes, and internal applications. See “Direct to Web
Applications” (page 49) for more information.
48 Guidelines for Choosing the HTML-Based Approach
Apple Computer, Inc. May 2001
CHAPTER 4
HTML-Based Applications
49
Apple Computer, Inc. May 2001
CHAPTER 5
5 Direct to Web Applications
Direct to Web is a technology that creates HTML-based Web applications that use
enterprise objects and consequently access databases. All you need to provide is the
model that specifies the database-to-objects mapping and Direct to Web instantly
creates an application.
Direct to Web applications have a particular structure. Every Direct to Web
application begins on a login page (Figure 5-1). By default, this page provides an
interface to authenticate the user but does not actually perform any authentication.
Because the login page is a standard WebObjects component, you can change its
behavior.
Figure 5-1 A login page
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CHAPTER 5
Direct to Web Applications
After the user logs in, Direct to Web displays its first dynamically generated page:
a query-all page (Figure 5-2). This page allows the user to specify the enterprise
objects he or she wants to work with. The user can query for any type of enterprise
object that is visible in the application (the developer decides which types are visible
and which are not).
Figure 5-2 A query-all page
If the query-all page is not specific enough, the user can click one of the hyperlinks
labeled “more..”, which brings up a query page specific to the corresponding type
of enterprise object (Figure 5-3). In this page, the user can specify the values for
several properties at the same time. The resulting query is the logical “and” of the
individual queries for the properties.
CHAPTER 5
Direct to Web Applications
51
Apple Computer, Inc. May 2001
Figure 5-3 A query page
When the user clicks the Query button on the query page or the magnifying glass
icon on the query-all page, Direct to Web displays the enterprise objects matching
the query on a list page (Figure 5-4). This page presents the enterprise objects in
batches; the user can change the batch size and navigate from batch to batch.
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Direct to Web Applications
Figure 5-4 A list page
Note that each Movie enterprise object on the list page in Figure 5-4 has an Edit
button, which indicates that Movie objects are read-write. The developer can
configure whether a type of enterprise object is read-only or read-write.
If the Movie objects are read-only, an Inspect button appears on each row instead of
an Edit button. If the user clicks the Inspect button next to one of the enterprise
objects, Direct to Web displays an inspect page for the object (Figure 5-5) that
reveals more detailed information about the object.
Figure 5-5 An inspect page
If the objects displayed on the list page are writable and the user clicks the Edit
button next to one of them, Direct to Web displays an edit page for the object (Figure
5-6). On the edit page, the user can edit the attributes for the object or click the Edit
button next to one of the relationships to edit the relationship.
CHAPTER 5
Direct to Web Applications
53
Apple Computer, Inc. May 2001
Figure 5-6 An edit page
The user edits a relationship using an edit-relationship page (Figure 5-7), which
edits to-many and to-one relationships.
Figure 5-7 An edit relationship page
With the exception of the login page, every Direct to Web page has an area
containing a menu and buttons that assist in navigating around the application
(Figure 5-8). This is called the menu header.
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CHAPTER 5
Direct to Web Applications
Figure 5-8 The menu header
Every Direct to Web application appears in one of three looks. A look is a visual
theme, and affects the layout and appearance of the pages. The example pages you
have seen are in the Basic look. Direct to Web also supports two other looks: the
Neutral look (Figure 5-9) and the WebObjects look (Figure 5-10 (page 55)).
Figure 5-9 An example Neutral look page
CHAPTER 5
Direct to Web Applications
How Direct to Web Works 55
Apple Computer, Inc. May 2001
Figure 5-10 An example WebObjects look page
How Direct to Web Works
As you have seen, Direct to Web applications have a fixed structure. They consist of
a set of task pages (for example, query, list, and edit pages) that work for any type
of enterprise object. These task pages are created using special WebObjects
components called Direct to Web templates.
A Direct to Web template uses information from the entities of the enterprise objects
it displays. An entity is the piece of the model that specifies how a table maps to a
specific enterprise object. The Direct to Web template takes advantage of the entity’s
property information (that is, information about the entity’s attributes and
relationships) and determines the properties it needs to display. For example, a
Direct to Web template displaying a list page for Movie objects can determine that
it needs to display the title, release date, category, and other attributes for each
movie on the page (Figure 5-11).
56 How Direct to Web Works
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CHAPTER 5
Direct to Web Applications
Figure 5-11 Determining attributes from the entity
Direct to Web applications can be configured using a Java applet called the Direct
to Web Assistant. The configuration information is stored as a database of rules.
Rules say something like “if the task page is a list page and the entity is the Movie
entity, do not display the banner.” Each rule has a priority and rules with higher
priority override rules with lower priority. Direct to Web defines a set of default
rules that define the basic application behavior. You can define higher priority rules
that override the default rules for special cases. This is exactly what the Direct to
Web Assistant does. Figure 5-12 shows the relationship between the Direct to Web
template, the rule system, the rule database, and the Direct to Web Assistant.
Product objects
Server
partNum W4378
color Red
size XL
retail 48.99
Product attributes
Name External type
partNum VARCHAR2
color VARCHAR2
size VARCHAR2
retail NUMBER
Product entity
..................
...........
..................
...........
CHAPTER 5
Direct to Web Applications
Developing a Direct to Web Application 57
Apple Computer, Inc. May 2001
Figure 5-12 The Direct to Web rule system
Note that when you configure your application with the Direct to Web Assistant,
you don’t need to recompile your code to try your changes. Direct to Web is not a
code generation wizard. It generates Web pages at runtime based on the templates
and the rules.
Developing a Direct to Web Application
There are four steps to creating a Direct to Web application:
Create a Direct to Web project using Project Builder.
Create a model using EOModeler.
Rules
Server
Direct to Web
template
Template
Bindings
Code
Rule system
Web Assistant
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CHAPTER 5
Direct to Web Applications
Customize your Direct to Web application using the Direct to Web Assistant
(optional).
Further customize your Direct to Web application (optional).
Of the four steps, the last two are unique to Direct to Web and are discussed in more
detail below.
The Direct to Web Assistant
The Direct to Web Assistant is a Java applet that runs at the same time as your
application. It communicates directly with Direct to Web and allows you to
reconfigure your application in many ways. Figure 5-13 (page 58) shows the Direct
to Web Assistant in use.
Figure 5-13 The Direct to Web Assistant
With the assistant, you can designate which entities are read-write, read-only, or
hidden. You can also set appearance parameters for most of the pages that Direct to
Web generates. For example, you can control whether or not the page displays with
a banner. You can also change the background color for the table the page displays,
if applicable. The assistant also permits you to configure the way properties
(attributes and relationships) appear on list, edit, and inspect pages.
CHAPTER 5
Direct to Web Applications
Developing a Direct to Web Application 59
Apple Computer, Inc. May 2001
As mentioned earlier, the assistant defines a set of rules that override the default
Direct to Web rules. Thus, the assistant is the preferred way to modify rules.
However, sometimes you need to change the default rules or override the default
rules in ways the assistant can’t. You can use an application called the Rule Editor
to edit the rules directly. Figure 5-14 shows the Rule Editor.
Figure 5-14 The Rule Editor
Further Customizing Your Direct to Web Application
If you need to customize your application beyond what you can do with the Direct
to Web Assistant, you can use these methods:
60 Advantages of the Direct to Web Approach
Apple Computer, Inc. May 2001
CHAPTER 5
Direct to Web Applications
Freeze a page. When you want to change the appearance or function of a single
page in your Direct to Web application, you can freeze the page with the Direct
to Web Assistant. The page becomes a WebObjects component in your project
with a HTML template, a Java source file, and a bindings file. You can edit it
with WebObjects Builder just as you would any other component. The
downside is that you can’t customize frozen pages with the Direct to Web
Assistant.
Generate a Direct to Web template. Sometimes you need to change the way
every page for a particular task appears in your application. For example, you
might want to put an extra hyperlink at the bottom of every list page. To do so,
you instruct the Direct to Web Assistant to generate a Direct to Web template,
modify the template, and tell the assistant to use your customized template
instead of the standard one. As mentioned earlier, a Direct to Web template is an
ordinary WebObjects component and can be edited using WebObjects Builder.
Unlike frozen pages, Direct to Web pages based your custom template can be
customized with the assistant.
Modify the page wrapper and menu header. The page wrapper component is
included in your project and determines the text and elements that are common
to every page in your application except the login page. It contains the menu
header appropriate for the look. Figure 5-8 (page 54) shows the menu header for
the Basic look. The menu header is another component in your project.
Mix WebObjects and Direct to Web pages. You can navigate to a Direct to Web
page from a WebObjects page and vice versa. You can also embed certain Direct
to Web functions within a WebObjects page. These capabilities extend the
flexibility of Direct to Web considerably.
Perform other customizations. You can change almost anything in a Direct to
Web application because it is just a WebObjects application with some extra
functionality. However, you need to know the details of the Direct to Web
architecture.
Advantages of the Direct to Web Approach
Direct to Web applications are just specialized HTML-based WebObjects
applications and so they have the same advantages: portability and reduced system
administration. What Direct to Web adds to the HTML-based WebObjects approach
CHAPTER 5
Direct to Web Applications
Limitations 61
Apple Computer, Inc. May 2001
is the ability to dynamically generate all of the Web pages, relieving you of
designing and coding them yourself. As a consequence, Direct to Web has the
following advantages over the HTML-based WebObjects approach:
It flattens the learning curve for developing applications.
It reduces the time required to develop applications.
It reduces the likelihood of errors.
It increases the maintainability and adaptability of applications.
It increases prototyping capabilities.
It allows you to focus on business logic instead of on the user interface.
Also, Direct to Web applications are constructed using well-tested Apple
technology, which increases the stability of applications and reduces the time
required to test applications before deploying them.
Limitations
Direct to Web is an HTML-based technology. As a result, Direct to Web user
interfaces are highly portable but suffer the limited interactivity provided by HTML
forms.
Because Direct to Web generates your applications for you, the applications have a
number of additional limitations.
First, the programming model is indirect. You provide a model and Direct to Web
assembles the application for you. The Web page generation is performed by a
“magic box.” You don’t have to know what’s going on. This makes it really easy to
get started programming with Direct to Web. But for certain customizations, the
learning curve gets very steep very fast.
The machinery for generating Web pages is an entirely new layer on top of the
WebObjects HTML-based application technology. This layer adds complexity that
regular HTML-based applications don’t have, and you might have to learn the
details of it to get certain results. In fact, making fundamental changes to a Direct to
Web application can be a lot of work. Note, however, that you can typically reuse
this work in later applications.
62 Guidelines for Choosing Direct to Web
Apple Computer, Inc. May 2001
CHAPTER 5
Direct to Web Applications
Another disadvantage is that modifying the layout of a Direct to Web template is
more involved and harder to do than laying out a WebObjects component because
Direct to Web templates are more complex than most WebObjects components.
Guidelines for Choosing Direct to Web
If your application requires a fast graphical user interface similar to that of a
desktop application, you need to use one of the Java Client approaches (Java Client
or Direct to Java Client). Direct to Web produces HTML-based applications.
Direct to Web is particularly suited for mission-critical applications, prototypes,
and intranet applications where development time is critical and the limitations that
Direct to Web imposes on the flow and user interface are not an issue. Although you
can customize the application, you first need to familiarize yourself with the
WebObjects HTML-based application approach and possibly Direct to Web.
Once you are familiar with how Direct to Web works, you can also use the Direct to
Web reusable components in a standard WebObjects HTML-based website. This
technique can dramatically reduce the development time for certain types of pages
like forms and list pages.
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CHAPTER 6
6 Java Client Applications
The Java Client approach allows you to replace the HTML user interface of a
WebObjects application with a much more interactive and flexible one written in
Java. In the sample Java Client application shown in Figure 6-1, the user interface is
like the interfaces you see in traditional desktop applications.
Figure 6-1 A sample Java Client application
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CHAPTER 6
Java Client Applications
Java Client Architecture
The Java Client architecture differs from the HTML-based WebObjects architecture
in that it’s distributed across client and server systems as shown in Figure 6-2. The
server-side portion interacts with a database server and the client-side portion
provides all or part of the application’s user interface.
Figure 6-2 Java Client’s distributed, multitier architecture
Application
server
WebObjects
application
(client-side)
WebObjects
application
(server-side)
Web server
Relational database
Client
computer
(user’s system)
CHAPTER 6
Java Client Applications
Java Client Architecture 65
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The client and server applications have duties other than merely providing the user
interface and database access—for example, each can contain business logic and
each communicates with the other through a Web server. However, the database
access/user interface division is significant because it provides a richness of user
interface without compromising security or performance. Sensitive business logic
and database connection logic is provided only by the server application. Because
compiled Java on the client side can be decompiled, the client application is limited
to user interface code and nonsensitive business logic. At the same time, the ability
to put some of the business logic on the client (any nonsensitive logic) improves
performance. By performing as much processing as possible on the client (such as
field validation), round trips to the server are limited.
Managing the User Interface
Unlike in HTML-based applications, the WebObjects component of the server-side
application doesn’t have to provide any user interface management. Instead, the
Java Client architecture moves part or all of the user interface management to a
client application, as shown in Figure 6-3 (page 66). To support this division, the
Java Client architecture duplicates the graph of enterprise objects on the client
application so the graph and its management occur on both server and client.
WebObjects handles all client-server communication and distributes the object
graph across client and server.
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CHAPTER 6
Java Client Applications
Figure 6-3 Architecture of a Java Client application
The user interface itself is implemented using Java Foundation Classes (JFC). This
is what gives a Java Client application the appearance and functionality of a
traditional desktop application. WebObjects maps data between the application’s
user interface and the graph of enterprise objects. Changes to the object graph are
automatically synchronized with the user interface and user-entered data is
automatically reflected in the object graph.
WebObjects
Server
JDBC
WebObjects
Web server
Relational database
Client
JFC
Model
Custom code
Custom code
CHAPTER 6
Java Client Applications
Java Client Architecture 67
Apple Computer, Inc. May 2001
Data Synchronization Between Client and Server
Figure 6-4 (page 68) shows the flow of data between the client and server
applications for the Java Client architecture.
Starting in the upper left of the diagram and working down, when the client
application initiates a fetch, the client application forwards the corresponding fetch
specification to the server application. From there the normal mechanisms take over
and an SQL query is performed in the database server.
Working back up the diagram on the right side, the database server returns the rows
of requested data and, as usual, this data is converted to enterprise objects. The
server then sends copies of the requested objects to the client. When the client
receives the objects, it updates its user interface with values from the requested
objects.
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CHAPTER 6
Java Client Applications
Figure 6-4 Data flow in a Java Client application
Although requested objects are copied from the server to the client, and these
objects exist in parallel object graphs on both server and client, the enterprise objects
on the client usually do not exactly mirror the enterprise objects on the server. The
objects on the client usually have a subset of the properties of the objects on the
server. You can partition your application’s enterprise objects so the objects that
exist on the client have a restricted set of data and behaviors. This ability allows you
to restrict sensitive data and business logic to the server. For example, in Figure 6-4,
the client side enterprise objects don’t have the “whole” property, the price the
seller paid to the manufacturer.
Client
Server
Web server
Relational database
WebObjects
Client side user interface
WebObjects
Model
partNum W4378
color Red
size XL
retail 48.99
whole 25.00
.............
.............
.............
.............
partNum W4378
color Red
size XL
retail 48.99
..............
..............
..............
..............
CHAPTER 6
Java Client Applications
Other Architectures 69
Apple Computer, Inc. May 2001
Once the client has fetched data, this data is cached and is represented internally by
the client’s object graph. As users modify the data (or delete or add “rows” of data),
the client application updates the client’s object graph to reflect the new state. When
the client application initiates a save, the changed objects are “pushed” to the server.
If the business logic on the server validates these changes, the changes are
committed to the database.
Note that Java Client automatically updates the client with changes that have
occurred on the server. Whenever the client makes a request, the server passes
updates along to the client with whatever information the client requested.
Similarly, Java Client has the opportunity to update the client before client-side
objects remotely invoke methods on server-side objects.
Other Architectures
There are other Java-based architectures besides Java Client that are also distributed
and mutiltier. This section describes how Java Client compares with the Client
JDBC and JDBC three-tier architectures.
Client JDBC Architecture
Client JDBC applications use the same “fat-client” architecture that desktop
applications do. Custom code invokes JDBC on the client, which in turn goes
through a driver to communicate with a JDBC proxy on the server; this proxy makes
the necessary client-library calls on the server. The shortcomings of this type of
architecture are typical of all fat-client architectures. Security is a problem because
the compiled Java on the client is easily decompiled, leaving both sensitive data and
business rules at risk. The server has to be open to allow all client operations
without being able to control what the client is doing. In addition, such an
architecture doesn’t scale; it is expensive to move data over the channel to the client.
Java Client has none of these problems. Sensitive data and business rules can be
confined to the server, so the server doesn’t have to allow indiscriminate access to
data and operations. Additionally, because the client part of a Java Client
application contains nonsensitive data and business logic, it doesn’t make nearly as
many round trips to the server or move as much data back and forth.
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CHAPTER 6
Java Client Applications
JDBC Three-Tier Architecture
A JDBC three-tier application (with CORBA as the transport) is a big improvement
over Client JDBC. In this architecture the client can be thin because all that is
required on the client side is the JFC, non-sensitive custom code (usually for
managing the user interface), and CORBA stubs for communicating with the server.
Sensitive business logic as well as logic related to database connection are stored on
the server. In addition, the server handles all data-intensive computations.
Although the JDBC three-tier architecture is an improvement over Client JDBC, it
has its own weaknesses.
The JDBC three-tier architecture results in too much network traffic. Because this
architecture uses “proxy” business objects on the client as handles to the real
objects on the server, each client request for an attribute is forwarded to the
server, causing a separate round trip and precipitating a “message storm.”
The JDBC three-tier architecture requires developers to write much of the code
themselves, from code for database access and data packaging to code for
user-interface synchronization and change tracking.
The JDBC three-tier architecture does not provide much of the functionality
associated with application servers, such as application monitoring and load
balancing, nor does it provide HTML integration.
Java Client addresses these problems as well. First, instead of using proxy business
objects on the client, the Java Client application makes use of “copies” of the objects.
Second, WebObjects provides all of the database access and user interface
synchronization with its enterprise objects technology. Finally, it provides
application server functionality and HTML integration.
Development Tasks and Tools
The most basic tasks of creating a Java Client application are as follows:
Create a project using Project Builder.
Create a model using EOModeler.
Write source code for enterprise object classes.
CHAPTER 6
Java Client Applications
Development Tasks and Tools 71
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Create your application’s user interface with Interface Builder.
Write source code for any application-level logic.
The tasks have much in common with those for developing HTML-based
WebObjects applications. The major differences are the way you design your
enterprise object classes and the way you create your application’s user interface.
Designing Enterprise Objects for Java Client
Java Client allows you to specify two enterprise object classes for each entity: one
for the server and one for the client. The client and server classes can have different
sets of properties and business logic. This means that programming a Java Client
WebObjects application requires a specific design technique that isn’t necessary in
HTML-based development: object partitioning. Simply put, you have to determine
whether you need different enterprise object classes for the client and the server and
also what data and business logic to put in each class.
Usually, client objects have the more restricted set of data and behaviors, but it is
really up to you to decide based on the requirements of the application and your
business. As noted earlier, the primary criteria for partitioning are performance and
security.
Creating the User Interface
A Java Client WebObjects application gives you considerable flexibility in how you
compose its user interface. Ideally you provide an application’s entire user interface
in a single Java application that runs on the client. But you can also combine Java
Client applets and static and dynamic (WebObjects) HTML elements in various
ways. You can have pages with or without Java Client applets or pages with
multiple Java Client applets. For example, you could have a login page that takes
the user to one of many Java Client pages based on some piece of account data. In
addition, Java Client applets are not limited to the downloaded JFC components; as
with any applet, they can create dialogs and secondary windows on the fly.
If your application’s user interface uses static and dynamically generated HTML,
you create those parts of the user interface in the normal way with WebObjects
Builder (as described in “HTML-Based Applications” (page 37)). The process is
72 Development Tasks and Tools
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CHAPTER 6
Java Client Applications
different for creating a Java Client application or applet. Instead of using
WebObjects Builder to create the user interface, you use an application called
Interface Builder.
In Interface Builder, you typically construct a user interface by dragging widgets
from a palette and dropping them into a window, as shown in Figure 6-5. It does
more, however, than simple user interface layout. Interface Builder also lets you
create, edit, and connect objects so they can communicate with one another at
runtime.
Figure 6-5 Composing a user interface with Interface Builder
Note: If you’re familiar with Cocoa development, the process for creating a Java
Client user interface is nearly the same as the one for creating a Cocoa user
interface for Mac OS X applications.
CHAPTER 6
Java Client Applications
Advantages of the Java Client Approach 73
Apple Computer, Inc. May 2001
Advantages of the Java Client Approach
Java Client applications have much in common with traditional desktop
applications. They also have much in common with HTML-based Web
applications. Correspondingly, Java Client applications have some of the best
features from each:
Client-side processing. Web applications do the majority of their processing on
the server, while Java Client moves much of an application’s processing to the
client. This reduces the amount of client-server communication considerably,
making Java Client applications much snappier than their Web counterparts.
Rich user interfaces. Like a desktop application, a Java Client application can
draw upon user-interface frameworks that provide endless possibilities for user
interface widgets. Additionally, a Java Client application can have multiple
windows open at once. HTML applications have a more rigid workflow,
allowing only one page of the user interface to be available at a time.
Portability. Like any Web application, a Java Client application is portable. A
Web application can run on any client browser that implements certain
standards and protocols. Because a Java Client application is written in Pure
Java, it too runs almost anywhere. The client need only have a compatible Java
virtual machine (VM), something that major operating systems include as a
standard feature.
Security. Because sensitive data and business logic are confined to the server in
Web applications, they are more secure than traditional client-server
applications.
Limitations
Java Client applications compare very favorably to traditional desktop applications
and other distributed, multitier, Java-based architectures. They compare favorably
to an HTML-based approach, too, but you trade some of the advantages of an
HTML-based application for an improved user interface.
74 Guidelines for Choosing Java Client
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CHAPTER 6
Java Client Applications
The client portion of a Java Client application can take the form of an application or
an applet. The trade-offs are different with each. Providing the client portion as an
application requires more system administration than using an HTML-based
approach. HTML-based Web applications require no software installations on
client systems. Users need only a Web browser to access the applications. With Java
Client applications, however, the application should usually be pre-installed on
client machines.
The alternative to providing the client portion as an application is providing it as an
applet that runs in a browser. The system administration requirements of this
approach are comparable to those of HTML-based Web applications: no client
installations are required. Instead of running a preinstalled application, users
transparently download an applet to a browser in which the applet runs. This
download, however, is the disadvantage of using an applet. No matter how simple
the Java Client user interface is, the size of the applet is considerable. Thus, it takes
longer for a Java Client applet to start up than for a Java Client application; and the
slower the client’s connection is, the longer it takes for the applet to start up.
Guidelines for Choosing Java Client
Some applications simply require the flexibility and interactivity of a Java Client
user interface—an HTML-only solution just isn’t acceptable. However, Java Client
is rarely appropriate for mass markets and highly visible websites. Typically it’s
practical only in intranet environments.
As mentioned in the last section, Java Client applications have special deployment
requirements because part of the application runs on the user’s machine. You either
need to install the client-side application on the user’s machine, which requires
system administration, or the user needs to download the client-side application,
which can take a long time if the network is slow. If neither solution is acceptable,
you need to use the WebObjects HTML-based approach or the Direct to Web
approach.
75
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CHAPTER 7
7 Direct to Java Client Applications
The Direct to Java Client approach provides the richness of a Java Client application
without as much work. Direct to Java Client is an add-on to Java Client that
dynamically generates user interfaces. Instead of designing a user interface for your
application, Direct to Java Client does it for you. Figure 7-1 shows the user interface
of a typical Direct to Java Client application.
Figure 7-1 A sample Direct to Java Client application
76 The Basics
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CHAPTER 7
Direct to Java Client Applications
The Basics
Direct to Java Client dynamically generates an application’s user interface from
model files. It creates windows for finding, creating, updating, and deleting objects
that correspond to entities in the models. Based on model information, Direct to
Java Client chooses appropriate widgets for representing the properties of objects.
There are numerous ways to customize the default user interface Direct to Java
Client generates, so you can achieve almost any user interface you need.
Direct to Java Client Architecture
Direct to Java Client applications have the same basic architecture as Java Client
applications do. The main difference is the addition of rule files that determine how
Direct to Java Client assembles a user interface for your application.
CHAPTER 7
Direct to Java Client Applications
Direct to Java Client Architecture 77
Apple Computer, Inc. May 2001
Figure 7-2 The components of a Direct to Java Client application
WebObjects
Server
JDBC
WebObjects
Web server
Relational database
Client
JFC
Model
Custom code
Custom code
Rules
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CHAPTER 7
Direct to Java Client Applications
Development Tasks and Tools
The tasks of creating a Direct to Java Client application are similar to writing a
Direct to Web application. There are four steps:
Create a Direct to Java Client project using Project Builder.
Create a model using EOModeler.
Customize your application using the Direct to Java Client Assistant (optional).
Further customize your application (optional).
Further information about the last two optional steps is given below.
The Direct to Java Client Assistant
The Direct to Java Client Assistant is the easiest way to customize a Direct to Java
Client application. It is an easy-to-use tool that is integrated into a running client
application. It allows you to perform the most common customizations, directly test
them while the application is running, and save them in your project. The Direct to
Java Client Assistant is very similar in concept to the Direct to Web Assistant even
though the two assistants look and behave differently.
CHAPTER 7
Direct to Java Client Applications
Development Tasks and Tools 79
Apple Computer, Inc. May 2001
Figure 7-3 The Direct to Java Client Assistant
Further Customizing Your Application
Writing custom rules is another way to customize your Direct to Java Client
application. It’s very similar to writing custom rules for Direct to Web applications.
As with Direct to Web applications, all the information about how to configure a
Direct to Java Client application is stored in the form of rules. The default rules
generate the default Direct to Java Client application. Adding new rules that
override or supplement the default rules is an easy-to-maintain approach that
doesn’t interfere with your use of the assistant. You write rules with the Rule Editor,
the same application used for writing rules in Direct to Web applications. For more
information, see “Developing a Direct to Web Application” (page 57).
80 Advantages of the Direct to Java Client Approach
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CHAPTER 7
Direct to Java Client Applications
There are also some more specialized ways to change the way Direct to Java Client
works. For example, you can get the precise user interface layout for a particular
window by freezing the interface and supplying a nib file (created in Interface
Builder the way you do for regular Java Client applications). As another example,
Direct to Java Client provides hooks you can use to introduce custom commands
into an application’s main menu. Additionally, you can also subclass Direct to Java
Client classes to change the way an application performs a particular task or to add
new functionality to the default set.
Direct to Java Client was designed to be flexible and extensible, so there are
numerous customization approaches. There are simple approaches that are
code-free and maintainable (using the assistant and writing custom rules), there are
more specialized approaches that are complex and require a lot of work, and there’s
everything in between. You can achieve almost any effect that you need. It’s
generally simply a question of which technique to use and what trade-offs you’re
willing to make.
Advantages of the Direct to Java Client Approach
A Direct to Java Client application is really just a specialized Java Client application,
so it has the same advantages: a rich user interface, portability, and security.
In addition, Direct to Java Client creates your application like Direct to Web does.
Thus you get the Direct to Web’s advantages as well: reduced time to develop
applications, increased stability, improved prototyping capabilities, reduced
testing requirements, and the freedom to focus on the business logic instead of the
user interface.
Limitations
Direct to Java Client applications share both the advantages and limitations of Java
Client applications. Thus, Direct to Java Client applications have the disadvantage
of requiring more system administration than HTML-based Web applications.
CHAPTER 7
Direct to Java Client Applications
Guidelines for Choosing Direct to Java Client 81
Apple Computer, Inc. May 2001
In addition, Direct to Java Client applications have the advantages and limitations
of Direct to Web. The learning curve is flat until you need to customize your
application; then it becomes very steep. You need to understand the layer of Direct
to Java Client that generates the user interface in addition to the Java Client
technology. Also, detailed widget placement (moving a text field three pixels to the
right, for example) is harder to do with Direct to Java Client than it is with regular
Java Client and Interface Builder.
Finally, Direct to Java Client applications are a little slower than static user
interfaces. When you start up the application or open a new type of window, Direct
to Java Client has to make round trips to the server to get the information it needs
to assemble the user interface. It has numerous optimizations to make user interface
generation fast, but it does incur a performance hit.
Guidelines for Choosing Direct to Java Client
Once you’ve decided an application will have a Java Client user interface, try to use
Direct to Java Client to build the user interface. Direct to Java Client’s advantages
generally outweigh its disadvantages. At least prototype new applications with
Direct to Java Client, and slowly transition to regular Java Client only as needed.
The only time you might choose not to use Direct to Java Client is when you know
that your final application will have a significantly different user interface
paradigm than the one Direct to Java Client uses by default.
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CHAPTER 7
Direct to Java Client Applications
Internet and Intranet Deployment 83
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CHAPTER 8
8 Choosing Your Approach
Choosing between the four WebObjects approaches is the first task you face as a
WebObjects programmer. To make the choice you need to consider the following
issues:
Are you planning to deploy over the internet or an intranet?
What are your user interface requirements?
How quickly do you need to develop the application?
The following sections, “Internet and Intranet Deployment” (page 83), “User
Interface Requirements” (page 84), and “Rapid Development Considerations”
(page 85) explore the approaches in more detail from the perspective of each of
these issues. You can also combine approaches as described in “Combining
Approaches” (page 86).
Internet and Intranet Deployment
The WebObjects HTML approach is the best approach for deploying internet
applications, especially those for highly visible websites. A user on any
internet-enabled computer with a Web browser can access a WebObjects HTML
application.
You can also use Direct to Web to create your application, but the user interface is
generally not flexible enough for public websites. If you’re familiar with
WebObjects and Direct to Web, you can use Direct to Web reusable components to
accelerate the development process. See “Combining Approaches” (page 86) for
more information.
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Choosing Your Approach
Java Client and Direct to Java Client applications are generally unsuitable for public
websites because they contain client code that runs on the user’s computer. Not only
must the user wait for this code to download, but also the quality of the user’s Java
Virtual Machine determines whether the application runs correctly, efficiently, and
attractively.
User Interface Requirements
The WebObjects development approaches differ in the richness and response times
of the user interfaces and the ease in which you can make user interfaces with
specific layout and flow requirements.
Rich Widget Selection and Fast Response Times
The Java Client and Direct to Java Client approaches offer user interfaces with
multiple windows and a large selection of widgets, features commonly found in
client-server applications. If your application needs these features, you should use
one of these approaches. The HTML user interface used by the WebObjects
HTML-based and Direct to Web approaches offers much more limited possibilities.
When you need fast response times from your user interface (if you’re displaying
and updating real time data, for example), you should use the Java Client or Direct
to Java Client approaches. The user’s computer manages the highly interactive user
interface.
The drawback of the Java Client approaches is you need to be sure the client code is
on the user’s computer when the user runs your application. You can either install
it on the user’s computer in advance like a standalone application, which can be
inconvenient, or download it as an applet, which can take a long time.
Specific Layout and Flow Requirements
If you plan to create an HTML application with specific page design and flow
requirements, you should use the WebObjects HTML approach. The alternative,
Direct to Web, creates applications with a predefined structure that limits the user
CHAPTER 8
Choosing Your Approach
Rapid Development Considerations 85
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interface’s flexibility. Direct to Web is highly customizable, but you need to have a
strong understanding of WebObjects before you can effectively customize the flow
of a Direct to Web application.
Your decision is similar if your application needs the rich and fast user interface the
Java Client approaches offer. If the user interface has specific layout and flow
requirements, you should use the Java Client approach over the Direct to Java
Client approach.
Keep in mind that the Direct to Java Client approach—including the user interface
it generates—is designed expressly for viewing and editing databases, especially
large ones. If your application requires this capability, you will probably find Direct
to Java Client’s user interface extremely well-suited for the task.
Rapid Development Considerations
Using the Direct to Web and Direct to Java Client approaches, you can build an
application with far less time and effort than the WebObjects HTML and Java Client
approaches. You only need to provide the database-to-enterprise objects mapping
(the model) and WebObjects creates your application from it. However, the rapid
development approaches also impose a user interface on your application and you
must be adept at WebObjects and Direct to Web to override it.
There are several types of applications at which the rapid development approaches
excel because their user interface limitations aren’t an issue:
Database maintenance tools. These approaches create user interfaces optimized
for administering databases and are therefore well-suited for this type of
application.
Prototypes. You can quickly and easily test a model by creating a Direct to Web
or Direct to Java Client application based on the model. Using this application,
you can test whether the relationships and database integrity rules are correct.
Internal data driven applications. Direct to Web has been used to develop
in-house applications for bug and feature tracking, customer account
management, and writing online help. Direct to Java Client can be used for such
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CHAPTER 8
Choosing Your Approach
applications as well. For internal applications, the user interface polish is not as
important as development time, making these applications ideal candidates for
the WebObjects rapid development approaches.
Combining Approaches
WebObjects does not confine you to a single approach. You can switch your
approach as you develop your application or combine it with another approach.
This is possible in WebObjects because the business logic is encapsulated in
enterprise objects and not in the application.
Combining HTML-based and Java Client
Approaches
In general, you shouldn’t combine a HTML-based approach (WebObjects
HTML-based or Direct to Web) with a Java Client approach (Java Client or Direct to
Java Client) because the combination has none of the advantages and all of the
drawbacks of the individual approaches. The speed and interactivity of their user
interfaces are major advantages of Java Client applications. These advantage are
lost when the applications also use inherently less-interactive HTML-based
interfaces.
Similarly, a major advantage of HTML-based applications is that any computer
with a Web browser can use them. When combined with Java Client, these
applications depend on the quality of the browser’s Java Virtual Machine, if the
browser even implements one. In addition, you must install the client code on the
user’s computer or force the user to wait for it to download. The extra interactivity
Java Client adds to the HTML-based approaches is usually outweighed by the
concomitant loss of portability.
CHAPTER 8
Choosing Your Approach
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Adding Rapid Development
The WebObjects HTML-based and Direct to Web approaches can be combined in
many ways. You can start with a Direct to Web application, freeze and customize
pages, and add your own pages. You can also start with a HTML-based application
and link its components with Direct to Web pages.
Direct to Web also provides reusable components, of which the edit and list
components are used the most. If your application employs forms and lists that
work with enterprise objects, these components can save you a tremendous amount
of time.
You can also mix Java Client and Direct to Java Client applications. If you’re
developing a Java Client application and you need a Direct to Java Client controller
(a window that edits an enterprise object, for example), you can easily instantiate
one. Also, you can freeze an interface in Direct to Java Client and edit it with
Interface Builder.
Summary
The advantages and disadvantages of the four WebObjects development
approaches are summarized in the following paragraphs.
The primary advantage of the WebObjects HTML-based approach is its portability.
Any user with a Web-enabled computer and a Web browser can use the application.
Its disadvantages are the limitations of the HTML-based user interface—delays due
to round trips to the server and a limited widget set.
Direct to Web has the same advantages and limitations of the WebObjects
HTML-based approach. However, it also allows you to develop data-driven
applications extremely quickly. The downside of Direct to Web is that it generates
a particular user interface that may not be suitable for your application.
Java Client applications provide the rich and fast user interfaces of client-server
desktop applications. The disadvantage of this approach is portability. You need to
install or download the application on the user’s computer.
88 Where to Go From Here
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CHAPTER 8
Choosing Your Approach
Direct to Java Client allows you to quickly develop data-driven Java Client
applications and therefore has the advantages and disadvantages of Java Client.
However, like Direct to Web, Direct to Java Client imposes a particular user
interface that may not be suitable for your application.
Where to Go From Here
Once you have decided upon an approach, you can go to companion documents
that cover the creation of WebObjects applications for each approach. These
documents are
Discovering WebObjects HTML
Discovering Java Client
Discovering Direct to Web
Discovering Direct to Java Client
The last three books are in preparation at the time of this writing.
Finally, because the creation of enterprise objects is independent of the approach
you choose, and because there are numerous subtleties in the way you can
implement your enterprise objects, a fifth companion volume (also in preparation)
is dedicated to this subject: Creating Enterprise Objects.
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9 Glossary
adaptor, WebObjects A process (or a part
of one) that connects WebObjects
applications to an HTTP server.
application object An object (of the
WOApplication class) that represents a
single instance of a WebObjects application.
The application object’s main role is to
coordinate the handling of HTTP requests,
but it can also maintain application-wide
state information.
attribute In Entity-Relationship modeling,
an identifiable characteristic of an entity. For
example, lastName can be an attribute of an
Employee entity. An attribute typically
corresponds to a column in a database table.
See also entity; relationship.
business logic The rules associated with
the data in a database that typically encode
business policies. An example is
automatically adding late fees for overdue
items.
CGI A standard for interfacing external
applications with information servers, such
as HTTP or Web servers. Short for Common
Gateway Interface.
class In object-oriented languages such as
Java, a prototype for a particular kind of
object. A class definition declares instance
variables and defines methods for all
members of the class. Objects that have the
same types of instance variables and have
access to the same methods belong to the
same class.
column In a relational database, the
dimension of a table that holds values for a
particular attribute. For example, a table that
contains employee records might have a
column titled “LAST_NAME” that contains
the values for each employee’s last name. See
also attribute.
component An object (of the
WOComponent class) that represents a web
page or a reusable portion of one.
database server A data storage and
retrieval system. Database servers typically
run on a dedicated computer and are
accessed by client applications over a
network.
Direct to Java Client A WebObjects
development approach that can generate a
Java Client application from a model.
Direct to Java Client Assistant A tool used
to customize a Direct to Java Client
application.
Direct to Web A WebObjects development
approach that can generate a HTML-based
Web applications from a model.
Direct to Web Assistant A tool that used to
customize a Direct to Web application.
GLOSSARY
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Direct to Web template A component used
in Direct to Web applications that can
generate a web page for a particular task (for
example, a list page) for any entity.
dynamic element A dynamic version of an
HTML element. WebObjects includes a list of
dynamic elements with which you can build
your component.
enterprise object A Java object that
conforms to the key-value coding protocol
and whose properties (instance data) can
map to stored data. An enterprise object
brings together stored data with methods for
operating on that data. See also key-value
coding; property.
entity In Entity-Relationship modeling, a
distinguishable object about which data is
kept. For example, you can have an
Employee entity with attributes such as
lastName, firstName, address, and so on. An
entity typically corresponds to a table in a
relational database; an entity’s attributes, in
turn, correspond to a table’s columns. See
also attribute; table.
Entity-Relationship modeling A
Discipline for examining and representing
the components and interrelationships in a
database system. Also known as E-R
modeling, this discipline factors a database
system into entities, attributes, and
relationships.
EOModeler A tool used to create and edit
models.
faulting A mechanism used by WebObjects
to increase performance whereby destination
objects of relationships are not fetched until
they are explicitly accessed.
fetch In Enterprise Objects Framework
applications, to retrieve data from the
database server into the client application,
usually into enterprise objects.
foreign key An attribute in an entity that
gives it access to rows in another entity. This
attribute must be the primary key of the
related entity. For example, an Employee
entity can contain the foreign key deptID,
which matches the primary key in the entity
Department. You can then use deptID as the
source attribute in Employee and as the
destination attribute in Department to form a
relationship between the entities. See also
primary key; relationship.
HTML-based application approach A
WebObjects development approach that
allows you to create HTML-based Web
applications.
inheritance In object-oriented
programming, the ability of a superclass to
pass its characteristics (methods and instance
variables) on to its subclasses.
instance In object-oriented languages such
as Java, an object that belongs to (is a member
of) a particular class. Instances are created at
runtime according to the specification in the
class definition.
Interface Builder A tool used to create and
edit graphical user interfaces like those used
in Java Client applications.
GLOSSARY
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Java Client A WebObjects development
approach that allows you to create graphical
user interface applications that run on the
user’s computer and communicate with a
WebObjects server.
Java Foundation Classes A set of graphical
user interface components and services
written in Java. The component set is known
as Swing.
JDBC Informally stands for “Java Database
Connectivity.” An interface between Java
platforms and databases.
key An arbitrary value (usually a string)
used to locate a datum in a data structure
such as a dictionary.
key-value coding The mechanism that
allows the properties in enterprise objects to
be accessed by name (that is, as key-value
pairs) by other parts of the application.
locking A mechanism to ensure that data
isn’t modified by more than one user at a
time and that data isn’t read as it is being
modified.
look In Direct to Web applications, one of
three user interface styles. The looks differ in
both layout and appearance.
method In object-oriented programming, a
procedure that can be executed by an object.
model An object (of the EOModel class)
that defines, in Entity-Relationship terms, the
mapping between enterprise object classes
and the database schema. This definition is
typically stored in a file created with the
EOModeler application. A model also
includes the information needed to connect
to a particular database server.
Model-View-Controller An
object-oriented programming paradigm in
which the functions of an application are
separated into the special knowledge (Model
objects), user interface elements (View
objects), and the interface that connects them
(the Controller object).
object A programming unit that groups
together a data structure (instance variables)
and the operations (methods) that can use or
affect that data. Objects are the principal
building blocks of object-oriented programs.
primary key An attribute in an entity that
uniquely identifies rows of that entity. For
example, the Employee entity can contain an
EmpID attribute that uniquely identifies each
employee.
Project Builder A tool used to manage the
development of a WebObjects application or
framework.
property In Entity-Relationship modeling,
an attribute or relationship. See also
attribute; relationship.
record The set of values that describes a
single instance of an entity; in a relational
database, a record is equivalent to a row.
referential integrity The rules governing
the consistency of relationships.
GLOSSARY
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relational database A database designed
according to the relational model, which uses
the discipline of Entity-Relationship
modeling and the data design standards
called normal forms.
relationship A link between two entities
that’s based on attributes of the entities. For
example, the Department and Employee
entities can have a relationship based on the
deptID attribute as a foreign key in
Employee, and as the primary key in
Department (note that although the join
attribute deptID is the same for the source
and destination entities in this example, it
doesn’t have to be). This relationship would
make it possible to find the employees for a
given department. See also to-one; to-many;
many-to-many; primary key; foreign key.
reusable component A component that can
be nested within other components and acts
like a dynamic element. Reusable
components allow you to extend the
WebObject’s selection of dynamically
generated HTML elements.
request A message conforming to the
Hypertext Transfer Protocol (HTTP) sent
from the user’s Web browser to a Web server
that asks for a resource like a Web page. See
also response.
response A message conforming to the
Hypertext Transfer Protocol (HTTP) sent
from the Web server to the user’s Web
browser that contains the resource specified
by the corresponding request. The response
is typically a web page. See also request.
row In a relational database, the dimension
of a table that groups attributes into records.
rule In the Direct to Web and Direct to Java
Client approaches, a specification used to
customize the user interfaces of applications
developed with these approaches.
Rule Editor A tool used to edit the rules in
Direct to Web and Direct to Java Client
applications.
session A period during which access to a
WebObjects application and its resources is
granted to a particular client (typically a
browser). Also an object (of the WOSession
class) representing a session.
table A two-dimensional set of values
corresponding to an entity. The columns of a
table represent characteristics of the entity
and the rows represent instances of the
entity.
template In a WebObjects component, a file
containing HTML that specifies the overall
appearance of a web page generated from the
component.
to-many relationship A relationship in
which each source record has zero to many
corresponding destination records. For
example, a department has many employees.
to-one relationship A relationship in
which each source record has exactly one
corresponding destination record. For
example, each employee has one job title.
transaction A set of actions that is treated
as a single operation.
uniquing A mechanism to ensure that,
within a given context, only one object is
associated with each row in the database.
GLOSSARY
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validation A mechanism to ensure that
user-entered data lies within specified limits.
WebObjects Builder A tool used to
graphically edit WebObjects components.
GLOSSARY
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95
© Apple Computer, Inc. May 2001
Index
A
adaptor (WebObjects) 15, 41, 44
Apache API 44
Apple documentation 10
applet 56, 73
application object 41
application process 44
attribute
editing 52
B
batch 51
bindings file 38, 42
business logic 25
in enterprise object 34
implementing 34–36
separating from interface code 41
business object 21
C
client code 86
Client JDBC architecture 71
client-server communication 17, 67, 75
code file 38–39
Common Gateway Interface (CGI) 16, 44
component 21, 37–42
See also page
creating 45
editing of 38, 46
persistence of 41
reusable 40–41, 62, 85
separating 38
task-specific 20
Controller object 28
D
database
access to 20–21
maintenance tools 87
modifying 21
synchronizing Java Client data 69
tasks 20
database table
mapping to enterprise object class 29–31
database-to-objects mapping 49
database-to-objects mapping. See model
developer documentation 11–12
Direct to Java Client 20, 62
Direct to Java Client application 77–83
advantages of 82, 85–90
architecture of 78
combining with HTML-based approach 88
components of 79
creating 80–82
disadvantages of 85–90
guidelines for choosing 83
limitations of 82–83
subclassing classes of 82
Direct to Java Client Assistant 80
Direct to Web 19–20
reusable components of 41
Direct to Web application 49–62
advantages of 60, 85–90
combining with WebObjects 89
configuring 56
customizing 59
developing 57–59
disadvantages of 85–90
dynamically generated pages of 50
fixed sructure of 55
guidelines for choosing 62
limitations of 61–62
modifying single page of 60
overview 49
INDEX
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Direct to Web application (continued)
reusable components of 62
rules 59
Direct to Web Assistant 56–60
Direct to Web template 55, 60
dynamic element 37, 39–40, 46
dynamic HTML publishing 13–16
dynamically generated user interface 77–78
E
Edit button 52
edit page 53
edit-relationship page 53
enterprise object 25–36, 41–42
advantages of 34–36
in batch 51
configuring on list page 52
designing for Java Client 73
entity of 55
extensibility of 26
mapping to database table 29–31
overview 25–26
reusability of 26
WebObjects support for 32–34
Enterprise Objects 20
entity 55
entity-relationship (E-R) model 29
EOModeler application 29, 72, 80
F, G
faulting 33
fetching 21, 33–34
foreign key 32
freeze (a page) 60
H
HTTP protocol 21
HTTP server 44
I
inspect page 52
Interface Builder 73–74
internal application 88
Internet Server API (ISAPI) 44
intranet application 62
J
Java Client 17, 62
user interface of 20
Java Client application 16–18, 65–76
advantages of 75, 85–90
applets 73
as application or applet 76
architecture of 66–71
combining with HTML-based approach 88
creating user interface of 73–74
data flow in 69–70
database access 67
designing enterprise objects for 73
developing 72–74
disadvantages of 85–90
guidelines for choosing 76
limitations of 75–76
managing user interface of 67
portability of 75
security in 75
Java Foundation Classes (JFC) 16, 68
Java source file 38
Java virtual machine (JVM) 88
Java virtual machine (VM) 75
JDBC 2.0 driver 21
JDBC three-tier architecture 72
K
key-value coding 25
INDEX
97
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L
list page 52
load balancing 22
locking 33
logic. See business logic
login page 49
look 54–55
M
mapping 29–31
memory usage 34
menu header 53, 60
model 27, 29
Model object 28
Model-View-Controller (MVC) 28
N
Netscape Server API (NSAPI) 44
Neutral look page 54
nib file 82
O
object graph 67–68
on-demand locking 33
optimistic locking 33
P
page 38
See also component
page wrapper 60
pessimistic locking 33
portability 75
primary key 32
Project Builder 22, 45, 72, 80
properties 25
displaying 55
values for 50
prototype 62, 87
Pure Java 22
Q
query page 51
query-all page 50, 51
R
referential integrity 32
relationship
editing 53
referential integrity of 32
request-response cycle 41
reusability 26, 28
reusable component 40–41, 62, 85
Rule Editor 59, 81
rule file 78
rules 56–57, 59, 81
S
scalability 22
security 75
server performance 22
session 41
maintaining state of 41
SQL (Structured Query Language) 20
state management 21
static element 37
static HTML publishing 14
INDEX
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T
task 20, 60
task pages 55
template 20
template file 38–39, 46
transaction management 33
U
uniquing 33
URL (Uniform Resource Locator) 14
user interface 20
dynamically generated 77–78
requirements of 86–87
V
validation 32
variable 41, 46
View object 28
W, X, Y, Z
Web browser 43, 88
Web server 67
Web-enabled client-server application 16–18
WebObjects adaptor 15, 41, 44
WebObjects additional resources 10–12
WebObjects application 37–48
advantages of 20–23, 85–90
application object of 41
application process of 44
architecture of 43–44
combining with Direct to Web 89
combining with Java Client 88
developing 44–47
disadvantages of 85–90
HTML-based 16–17, 62
instances of 22
overview 13–23
processes of 43
server 22
sessions of 41
WebObjects Builder 38, 46–47, 60
WebObjects framework 44
WebObjects look page 55
WOExtensions Framework 41